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surt
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« Reply #2 on: July 07, 2017, 04:51:24 PM » |
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Them arts are all sorts of sexy.
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Bad_Dude 2017
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« Reply #3 on: July 08, 2017, 01:16:49 AM » |
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looks good
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jg.camarasa
Level 1
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« Reply #4 on: July 08, 2017, 03:29:42 AM » |
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This looks fucking good honestly
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B
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« Reply #5 on: July 08, 2017, 06:00:30 AM » |
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Dang those sprites look great, I can't wait to see it in motion!
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pixelarcstudios
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« Reply #6 on: July 08, 2017, 12:07:37 PM » |
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Thanks, everyone! We are super excited to share the game with all of you Footage and all kinds of exciting announcements are coming REALLY soon. I'm not sure how well the description gets it across, but I wanted to share with all of you how the game is set up. It's basically Mega Man meets Metroid. You can play the initial 6 levels in any order and you get upgraded traversal and combat abilities when you clear a level. However, you can revisit levels that you cleared with your new upgrades and gain access to areas that you previously were unable to enter. Completing all 6 levels unlocks the final area of the game All of the exploration elements are completely optional and you can play through the game without doing any of it. Although, you'd miss out on a lot of cool stuff if you did that :p
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« Last Edit: July 09, 2017, 06:38:13 AM by pixelarcstudios »
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DrDerekDoctors
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« Reply #7 on: July 09, 2017, 08:02:24 AM » |
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Yum! Followed!
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology. http://pigignorant.com/
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BrashMonkey
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« Reply #8 on: July 09, 2017, 07:32:02 PM » |
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WOW! This game looks fantastic! It would look even better (sprites showing up more easily and more sense of depth) if you tweaked the palette to lowered the contrast of the far and mid background a bit more. Not to reduce detail or saturation, just to make the darks a tiny bit less dark and the highlights a little less bright. Right now everything in the far and mid BG layers is almost demanding as much attention from the eye (also because it's gorgeous) as the important foreground platform areas and sprites.
Of course, this would be like polishing an already near flawless gem.
Regardless of my 2 cents, this is one of the most beautiful and exciting pixel art game projects I've ever seen. I'll certainly make sure all my friends follow the progress and I'll be among the first in line to get the full game once you release it.
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Roel
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« Reply #9 on: July 10, 2017, 04:21:06 AM » |
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Spectacular! Love the arcadey vibe. Best of luck to you!
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Fat Pug Studio
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« Reply #10 on: July 10, 2017, 04:39:46 AM » |
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This one's a gem, it's beautiful
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pixelarcstudios
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« Reply #11 on: July 12, 2017, 07:00:53 AM » |
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New city environment for Bushiden:
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SolarLune
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« Reply #12 on: July 12, 2017, 02:47:30 PM » |
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Hah, the art's fantastic. Very well done, indeed.
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pixelarcstudios
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« Reply #13 on: July 19, 2017, 05:31:16 AM » |
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Bushiden lab environment. Stay tuned for some cool stuff coming later this week!
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jctwood
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« Reply #14 on: July 19, 2017, 06:22:57 AM » |
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The kind of scanline effect is really great! It would be amazing to see the game in motion, is there some gameplay somewhere?
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pixelarcstudios
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« Reply #16 on: July 21, 2017, 06:23:28 AM » |
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Bushiden desert area:
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pixelarcstudios
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« Reply #17 on: July 22, 2017, 01:58:28 PM » |
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Bushiden Gameplay snippet:
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darrenagar
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« Reply #18 on: July 22, 2017, 02:56:03 PM » |
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woah! everything about this is so my jam. how much inspiration are you taking from Strider? and if so, which does it resemble most in terms of gameplay progression: single levels like 1, split into stages like 2?
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« Last Edit: July 22, 2017, 03:01:09 PM by darrenagar »
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fskn
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« Reply #19 on: July 22, 2017, 03:11:15 PM » |
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Frikken beautiful!
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