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TIGSource ForumsCommunityDevLogsBushiden - Cyber Ninja Action Platformer with Exploration Elements
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Author Topic: Bushiden - Cyber Ninja Action Platformer with Exploration Elements  (Read 15253 times)
naezith
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« Reply #40 on: October 25, 2017, 08:45:08 AM »

Enchanting...
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SchriefFighter
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« Reply #41 on: October 25, 2017, 08:57:33 AM »

I can dig it.
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gamesthatcouldbeworse
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« Reply #42 on: October 27, 2017, 05:53:09 AM »

Bushiden, bushiden, zum Städele hinaus...
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RadicalBradical
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« Reply #43 on: October 27, 2017, 08:39:19 AM »

I read "Cyber Ninja" and was immediately interested. Then, I checked out the gameplay video and realized it's like a love letter to the Shinobi series, and now I'm even more interested! Excited to see more!  Smiley
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KeinZantezuken
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« Reply #44 on: November 01, 2017, 05:11:43 PM »

I have to say that jump animation is swag as hell
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pixelarcstudios
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« Reply #45 on: November 16, 2017, 12:43:48 PM »

We are still hard at work on Bushiden. Working on enemy implementation/tweaking right now. AI and animations. Here's a look at a WIP attack animation for the Kusaragama Lord:

« Last Edit: November 16, 2017, 01:01:22 PM by pixelarcstudios » Logged

joey4track
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« Reply #46 on: January 02, 2018, 05:14:14 PM »

Wow, nice character design on that guy, and great animations too Smiley
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pixelarcstudios
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« Reply #47 on: January 03, 2018, 05:23:01 AM »

Thanks! We'll be showing off a lot more of the game going into the new year. Currently, we are tweaking and revising a lot of things. I think (hope) everyone is going to be impressed the next time we share footage from the game!  Smiley
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joey4track
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« Reply #48 on: January 03, 2018, 10:07:47 AM »

I have to say the quality of these sprites really remind me a lot of what you would find in Castlevania: SotN. Even the color balance feels like it would fit perfectly. That is high praise because that game has some of the best sprite work I have seen. Keep it up!
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pixelarcstudios
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« Reply #49 on: January 03, 2018, 10:13:28 AM »

I have to say the quality of these sprites really remind me a lot of what you would find in Castlevania: SotN. Even the color balance feels like it would fit perfectly. That is high praise because that game has some of the best sprite work I have seen. Keep it up!

Ha! Our artist is a HUGE SOTN fan and it's his biggest inspiration. He will be super pleased to hear this!
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RessonanceForeman
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« Reply #50 on: January 03, 2018, 10:20:50 AM »

 Kiss Kiss Kiss
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pixelarcstudios
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« Reply #51 on: January 11, 2018, 12:20:34 PM »

We've been hard at work on Bushiden. Here's a wip look at the shop screen. I'm quite happy with the way it's coming together!

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jb
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« Reply #52 on: January 14, 2018, 01:33:36 AM »

You have really nailed the style you are going for! I would love to see what it would look like if you pushed the parallax even further. Like getting some movement into the foremost layer and add/or breaking down that further. I quite like the speed of things - I can see how it could be suggested to make him faster but my reference to games like this would be Contra, Sunset Riders etc and the movement is a lot quicker (and more fluid) than those. It would be fun having some bullet hell type bosses cause all the fancy flips and animations would make a fight like that quite the spectacle!
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pixelarcstudios
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« Reply #53 on: January 14, 2018, 05:36:19 AM »

You have really nailed the style you are going for! I would love to see what it would look like if you pushed the parallax even further. Like getting some movement into the foremost layer and add/or breaking down that further. I quite like the speed of things - I can see how it could be suggested to make him faster but my reference to games like this would be Contra, Sunset Riders etc and the movement is a lot quicker (and more fluid) than those. It would be fun having some bullet hell type bosses cause all the fancy flips and animations would make a fight like that quite the spectacle!

Thanks for the kind words! We have a foreground parallax layer. There will be a healthy amount of parallax in the final game Wink And yes, our references for Bushiden are 16-bit era games, so I think the movement speed is spot-on as well. The bullet-hell type bosses is a good suggestion! We will keep that in mind Smiley
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pixelarcstudios
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« Reply #54 on: February 22, 2018, 07:54:44 AM »

Hey everyone! We've been quiet, but still busy. Things are coming along nicely and we'll be sharing a lot more about the game soon. In the meantime, Michael Kelly (of VA-11 HALL-A fame) is composing the soundtrack for Bushiden and has just released a couple of snippets from the OST. You can listen to them here:

https://twitter.com/garoadmusic/status/966444226354597888

https://twitter.com/garoadmusic/status/966446147031257088
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pixelarcstudios
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« Reply #55 on: May 28, 2018, 11:06:38 AM »

It's been a while since we've updated this. Please don't take our silence for lack of progress. We are still super hard at work on Bushiden and will be pulling the curtain back very soon! In the meantime, Michael Kelly, the composer of Bushiden's OST, has shared a new piece from the soundtrack. Enjoy!



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pixelarcstudios
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« Reply #56 on: July 20, 2018, 07:12:50 AM »

Hey, everybody! Bushiden is alive and well. Here's a snippet. Enjoy!



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pixelarcstudios
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« Reply #57 on: August 03, 2018, 07:03:20 AM »

Development continues and is in full swing! Here's a sneak peek at Kichou Caverns!



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pixelarcstudios
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« Reply #58 on: August 10, 2018, 07:01:55 AM »

We are very excited to present the Bushiden story trailer and announce that we will be launching a Kickstarter in September! Please help spread the word! All support is appreciated! Enjoy Smiley



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pixelarcstudios
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« Reply #59 on: September 26, 2018, 09:13:35 AM »

The Bushiden Kickstarter is live! Check out the trailer below and you can view the Kickstarter here: https://t.co/fVYuLhGSLw



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