I'm working on a map generation tool for Unity. The tool takes 2D input (map of regions, map of heights, etc) and constructs a 3D terrain with individual meshes for each region. The idea is to make development of 4X/Grand Strategy/turn-based games much easier in Unity. I started this project after searching the internet and realizing a tool like this didn't already exist.
It already basically works (takes about .9 seconds to generate a 3D world from a 500x500 image), but I want to know what other features people would like me to add. I've already got:
regions w/ built in references to neighboring regions
texturing using single material
height-map
support for "islands" and non-contiguous regions
an input image checker and input error correction
I'd be happy to share more information. Just comment or message me. I don't think it's ready for release, but I'm not sure what to add.
Sorry my example terrains are so low effort, I'm not much of an artist.
And for those who've noticed I am spamming this around the internet a bit. Also feel free to point out if this is in the wrong sub-forum.