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TIGSource ForumsJobsCollaborations[Revenue Share & Hobbyists] Forming Development team for 2-D Strategy Game
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Dreadnought
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« on: July 07, 2017, 04:53:45 PM »

Hello!

I am looking into forming a team to develop a 2D Single-player strategy game entitled Quartermaster.

The game would be focused on the logistics of militaries in the 20th century. The gameplay would focus on building factories for rifles, cartridges, and other weapons, and then setting up supply lines for those weapons and supplies to get to armies in the field. Besides that, the player would also be able to research new technology and develop new weaponry. Initially, the game would focus almost entirely on infantry weapons (rifles, machine guns, etc.) but may expand into vehicles in the future, since vehicles have a lot of different things that have to be developed (fuel, engines, armor, etc.) The game would be focused on a map and menus, with very little or no 3D elements.

The game would be single-player only, at least initially, and would be composed of several campaigns. The setting of the game is an alternate reality where the geopolitical atmosphere of the mid-20th century is drastically different; Germany is a Centrist state while France is Fascist. Russia is Socialist instead of Communist, and the English Isles are controlled by a Scottish Alliance. Because of these factors, the Second World War never occurred. Rather, the game would focus on campaigns for the smaller, local conflicts that take place throughout Europe and the world. The first campaign would be for the German Civil War, in 1922, when the NSDAP (National Socialist Party) battled the Blue Centrists (who eventually win the war, at least in the 'official' history) and other factions like the far-left commmunists. After that campaign, more could be added into the game, with additional campaigns being sold later in the development cycle as extra content or booster packs.

I am looking for designers, animators, coders and programmers for help in this project as well as writers and artists. If you think you can help in some way with this project, please message me or leave a reply - we'd love to have you on the team!

Our compensation arrangement would be profit-sharing. This means that we would be happy to have hobbyists who can only help in their spare time - we understand that no one will be able to work full-time without immediate compensation, and do not expect anyone to do so.

Thanks for your consideration.

Dreadnought
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