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TIGSource ForumsCommunityDevLogsProject Gatherer: An isometric Minecraft-esque building game
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Author Topic: Project Gatherer: An isometric Minecraft-esque building game  (Read 1234 times)
ProgramGamer
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« on: July 10, 2017, 03:49:51 PM »

Project Gatherer

Project Gatherer is a little isometric Minecraft-like game I started working on recently. It's about gathering things back to your homeworld, as the name implies, and involves traveling between worlds to collect the things you need to make your small home pretty and tidy.

The game will start you out on a small chunk of earth. From there on, you'll be able to teleport to different worlds via a portal to gather the materials needed to build and improve your humble abode. The purpose of this is twofold. Firstly, it eliminates the need to travel great distances to collect materials and items, since you can easily teleport back and forth between your worlds. Secondly, it prevents your home world from ever looking bad from constant mining and harvesting, as would often happen with a regular old Minecraft world. I also want to implement a greater deal of automation in this game than in Minecraft, to make sure that the focus of the game is building and maintaining your original home. I may add an option to expand existing world to make room for home expansion, but that would happen at a later date probably. In any case, I have many ideas for this little project, and I want to finish it someday, because I want to sell it for profit!
Hand Money Left Cheesy Hand Money Right

But not, like, selling out. I mean selling copies of the game to consumers.
 Who, Me?

Anyways, this is what the game looks like right now:


It doesn't look like much now, but it does have digging, movement, world saving, world loading and placement of blocks. The view often gets obstructed by nearby blocks, so the world gets cut in half to show your character right now. (This will change in the near future with a much better system.)

You can play a demo of it right now on Itch.io, since I want some feedback on what people like about it and what they expect from the game. Hope you enjoy!


The game is made with Game Maker Studio 2. It will probably have a web version if everything goes right, but I'm going to have to learn how that works, since I'm not super experienced with web development.
« Last Edit: July 10, 2017, 06:03:08 PM by ProgramGamer » Logged

Zireael
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« Reply #1 on: July 11, 2017, 01:27:10 AM »

I like isometric graphics in general and the character looks cute!
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Oats
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« Reply #2 on: July 25, 2017, 01:49:25 AM »

I like the tone and aesthetic of the screenshot, but I can't play because I'm on mac. IS mac build coming ever?
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eh
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« Reply #3 on: July 25, 2017, 02:14:55 AM »

Yes, but not soon. I basically need to copy my project to a mac computer to build it for macs, but the only apple computer I have easy access to belongs to my mom, and she doesn't like other people using it. I'd rather not ask to make a build until there's significant progress made.
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Alce
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« Reply #4 on: July 25, 2017, 11:36:32 AM »

Art style is really nice! Isometric looks good. Good to know you have a direction to set yourself apart from Minecraft, looking forward to future updates!
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Aspiring chilean game dev. Likes artsy/experimental stuff. Currently developing A Light in the Dark, A top down exploration game in a world of eternal night.
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« Reply #5 on: July 25, 2017, 01:15:46 PM »

I like the art style and I have a deep love/obsession for isometric aesthetic in general so I will be watching your progress.
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ProgramGamer
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« Reply #6 on: July 26, 2017, 03:24:52 PM »

Hey, thanks for showing interest in the project! I'll make an effort to keep this topic updated.
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« Reply #7 on: August 13, 2017, 11:31:51 PM »

I love how it looks!!, pretty neat isometric and a fancy colour palette.

Following Smiley
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« Reply #8 on: August 14, 2017, 10:37:39 AM »

Hello fellow GMS user! Cool little game you got started. I'm curious how you plan on changing the view. Nice start!
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ProgramGamer
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« Reply #9 on: November 27, 2017, 07:33:55 AM »

Ok, so WAY belated thank you for showing support to the project. I'm flattered this got attention at all, but since the last update I started working on another (still secret) project, which means this project is on ice until that's released. The silver lining to this is that this new project is definitely going to be released at some point.

You may ask, "ProgramGamer, how do I know for sure this new project is going to be released, you've made like three devlogs and none of them have paid off so far." And you would be correct, except this new project has something none of the other ones have!

I've invested money in the new one, so I have an incentive to make my money back lol

So, yeah, look forward to a new devlog being posted soon-ish about this newfangled project of mine!
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RujiK
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« Reply #10 on: November 27, 2017, 10:36:58 AM »

No one likes you anymore.
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ProgramGamer
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« Reply #11 on: November 27, 2017, 11:37:29 AM »

Rude. Tongue
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Oats
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« Reply #12 on: December 04, 2017, 07:29:54 PM »

Dang that's a shame, this game looked cute
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eh
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« Reply #13 on: December 05, 2017, 06:26:28 AM »

Don't worry, I'll get back to this in time.
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