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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Anyone using PlayCanvas?
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hmm
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« on: July 13, 2017, 04:42:11 PM »

Anyone used/using PlayCanvas?

It seems to be like a "Unity in your browser". Specifically for web projects. I'm interested in getting my games/experiments to a wider audience and was wondering if anyone had experience using it?

I like Unity, but its web support isn't great.
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oahda
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« Reply #1 on: July 14, 2017, 01:48:24 AM »

I've never had any issues building my Unity jam games for web (just have to increase the memory to 512 in the player settings or it won't start). What problems are you experiencing? o:
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hmm
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« Reply #2 on: July 14, 2017, 04:08:54 PM »

Well, I've avoided Unity's webgl in the past because I found it slow to load even basic projects, as compared to projects built in html5/javascript with webgl. Also, as i understand it Unity's webgl will not work on mobile/tablets.

So, curious to see if anyone has used PlayCanvas, which has a similar interface to Unity, but is more "web native".
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Aslan85
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« Reply #3 on: July 18, 2017, 07:31:04 PM »

Hi,

I read the blog of an indie game developer from Spain that he's using playcanvas for run his html5 games business.
http://devmidgard.com/

He seems to be very happy with this engine.
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Artsicle
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« Reply #4 on: July 30, 2017, 08:14:23 AM »

If you are up for not using unity you can try webgl, it's preinstalled for many browsers.

Basic code for defining it I believe is this
Code:
var context = canvas.getContext('webgl');
It's opengl in browser and it loads fast. I haven't personally tried it but the projects made with it are pretty good https://www.chromeexperiments.com/webgl
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