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TIGSource ForumsCommunityDevLogs[Out Now in EA!] Village Monsters - A Monstrous Life Sim Game!
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Author Topic: [Out Now in EA!] Village Monsters - A Monstrous Life Sim Game!  (Read 15042 times)
JobLeonard
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« Reply #140 on: August 01, 2019, 02:25:06 AM »

New trailer, y'all




Been a couple years since the last one. Can you tell I don't like making trailers? I'm pretty happy with how it turned out, though I already have ideas for the next one ~~
The mood is fantastic man!

Also, better watch out, that Golbrick sounds like he is about to turn into Garou from One-Punch Man
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Josh Bossie
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« Reply #141 on: August 12, 2019, 02:17:18 PM »

New demo, y'all

https://josh-bossie.itch.io/village-monsters#download
Available on Windows, Mac and Linux

The two things (trailer and demo) I put off the longest and now both are finished less than two weeks from each other

I've had really tremendous response to this demo compared to the last one I put out in January. Gives me a great deal of hope that maybe this whole thing will work out after all

e: I also put up a new Discord server for posting demo feedback and bugs and the like. Feel free to join! Could be fun
« Last Edit: August 12, 2019, 02:23:30 PM by Josh Bossie » Logged

Keops
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« Reply #142 on: August 12, 2019, 04:16:39 PM »

OMG will def. check this after I finished working on my tileset Shocked  Toast Right
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Keops
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« Reply #143 on: August 12, 2019, 07:37:07 PM »

Very solid first impression, good atmosphere, the music is nice, the graphics while simple are very charming, altho I'm not a huge fan of the different pixel densities all around. Ran into a mini issue with colliders in the gazebo to the north of town where you can go thru the sides, like this:



Met a lot of the character and they seem well written. I did run into a fatal crash midway thru the second day. I was in bonfire beach and picked up a few starfish then it crashed Sad

Other than that this seems really promising altho I felt a bit overwhelmed/lost. Pretty open ended hehe

Looking forward to more!
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JobLeonard
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« Reply #144 on: August 14, 2019, 05:15:20 AM »

Today's XKCD is like it was written for your game :p

https://www.xkcd.com/2189/
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Josh Bossie
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« Reply #145 on: October 04, 2019, 04:25:24 PM »

Hello, hey, hi! Guess what? Did you guess?

Village Monsters has a release date!



Another important announcement is that VM will be releasing in Early Access. This Kickstarter post explains a bit of my logic and I'm still working on a more comprehensive "how and why" post, though I suppose as a forum full of indie devs you probably understand better than most.

It's disappointing I can't release a finished game quite yet, but it's also exciting thinking of the benefits EA will bring. I plan on being in EA for about a year. More soon!

Today's XKCD is like it was written for your game :p

https://www.xkcd.com/2189/

aw man this rules. Thanks for sharing!
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Josh Bossie
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« Reply #146 on: November 12, 2019, 05:39:19 PM »

Today is release day! And I've been running around like a chicken with its head lopped off!

Village Monsters is officially out now on Steam Early Access

https://store.steampowered.com/app/679830/Village_Monsters/

It's been an insanely overwhelming day. I know it's just Early Access, but I still feel so vulnerable putting something up for sale!

Anyway, because this is EA it means my job is starting instead of ending, but I feel like I'm in a really good place. Hope people enjoy what I have so far!
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JobLeonard
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« Reply #147 on: November 13, 2019, 03:49:17 AM »

Bought! I'm gonna try if it works with Steam Proton on Linux (probably not, but worth a shot)
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JobLeonard
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« Reply #148 on: November 13, 2019, 05:05:08 AM »

It worked! I tried sending you a message in-game too Smiley
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Josh Bossie
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« Reply #149 on: December 31, 2019, 02:01:02 PM »

I kept meaning to return back to this topic once things slowed down, and then they just... never did. I don't regret releasing in November, but all this holiday stuff on top of work stuff on top of family stuff is just too much!!

Thankfully it's really slowing down now. So, hi! I launched a game. It's still in Early Access but I've done something like 8 patches already. Still lots more to do, but 1.0 is looking real good for 2020!

Reception has been wonderful, though I'll certainly need to sell many more copies throughout the year and after 1.0 if I'm going to be doing this full time. I think the potential is there, but I don't have room for error.

Anyway...! Happy New Year, TIG. 2019 was a pretty cool year, and 2020 is looking even better
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