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1347392 Posts in 61886 Topics- by 53535 Members - Latest Member: gormster

September 19, 2018, 03:27:59 PM

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TIGSource ForumsCommunityDevLogsRoblet Land - A 2D robotic pet simulator!
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Author Topic: Roblet Land - A 2D robotic pet simulator!  (Read 4087 times)
Starturbo
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« Reply #40 on: September 16, 2017, 03:28:48 PM »

Improved the graphics a bit, and I'm also working on adding a new character named Rop! He lacks animations currently, and extra characters aren't top priority right now.



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Starturbo
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« Reply #41 on: September 23, 2017, 07:18:20 AM »



Working on adding a new room! Not the best GIF, and the walls are cut off, but you're not missing much. Don't worry, I'll continue polishing the first room as well.
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Starturbo
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« Reply #42 on: October 08, 2017, 04:54:45 PM »

Figured I'd share some more progress. Improved throwing, some colors, and now I'm adding more to the background (still very early). The throw distance has also been decreased a bit since the first GIF was recorded.



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Starturbo
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« Reply #43 on: November 02, 2017, 06:05:52 AM »

https://www.patreon.com/starturbo

Opened a Patreon for the game! May be a bit too soon, but I know Patreons can last forever if you want, so it's not like it needs to be successful right off.
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Starturbo
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« Reply #44 on: November 10, 2017, 05:40:00 AM »



Revamped the stats a bit! Could make more adjustments, but I feel this looks pretty good.



Also working on adding splash screens! Trying to reach out to YoYo Games to ensure this is proper usage of their branding. If not, I may remove the GMS screen.
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Starturbo
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« Reply #45 on: November 30, 2017, 02:55:39 PM »

Giving Technic a bit of a redesign. May look a bit like Bomberman, so let me know if it's too much so. Worth noting his character and game are much different from Bomberman though.

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Starturbo
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« Reply #46 on: November 30, 2017, 03:42:11 PM »

Uhm, it looks like you mixed up the function of Patreon and Kickstarter. All of your backer tiers are like Kickstarter tiers. People don't really... do that on Patreon.

Yeah, I know, Patreon honestly confuses me. I believe I have seen others on Patreon do similarly to me though, but I could be wrong. Any idea what I should do?
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Starturbo
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« Reply #47 on: November 30, 2017, 04:42:22 PM »

I just removed all the rewards, and will try to think of new ones. Only 3 people have donated, and only $1 each, so I suppose I can just add them to the game's credits.
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Starturbo
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« Reply #48 on: December 01, 2017, 11:24:59 AM »

Will keep that in mind! And yeah, I've actually known about theMeatly since before Bendy, and what you just shared is probably a good example for Patreon rewards.

Anyways, kind of a lot of Technics, but here's some different faces I could use.



I'm leaning more towards the first one though, as it's essentially his old design, but better. Thoughts?

Edit: Will probably go with this (made a slight edit to the first one):

« Last Edit: December 01, 2017, 12:57:41 PM by Starturbo » Logged
Starturbo
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« Reply #49 on: February 21, 2018, 02:52:56 PM »

Sorry for the lack of updates! You may have noticed that the team has been switched around quite a bit. Anyways, I don't have much to show yet, sadly, as the graphics are being reworked and I haven't touched the game's code in a while. For now, here's some animations by BountyXSnipe (creator of Wildlife Survivor, a game Markiplier has played, as well as other upcoming projects). He gave me permission to share these, so hopefully it's alright to post them here. Keep in mind, I'll likely have another team member adjust the shading once all the animations are done.



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andyfromiowa
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« Reply #50 on: February 21, 2018, 05:39:07 PM »

The artwork is super charming and I like how things have shaped up so far. Following for more!  Coffee
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Starturbo
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« Reply #51 on: March 13, 2018, 07:59:52 AM »



Testing out some new tiles, along with WIP fog! Credit to Bas-Makes-Games for helping with the tiles. Keep in mind, the "rocks" in the dirt will likely be changed soon and flowers along with other types of tiles will eventually be added (was going to make the flowers objects with depth, hence why they were removed, though I may make them part of the tiles again). In fact, a lot of the game's graphics will likely be getting revamped, and as you can see the water hasn't been changed yet. Still, not too sure if the new grass fits the game well or not so, feedback is welcome!

Progress has been somewhat slow, as we have all been busy, but hopefully it will speed up in the future. Keep in mind, we aren't a registered company right now, and no one is getting paid. I do want to pay others for their work eventually though, and I'm thinking of maybe doing a Kickstarter once the game is close to finished. Not too sure about that, and there's already a Patreon if you wish to support the game now. Worth noting that I'm close friends with some of the team, and I know everyone pretty well, though we are spread out across the globe. Everyone is fine working for free, though I feel it would only be fair to pay them at some point. Feel free to leave your thoughts on this as well!
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Starturbo
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« Reply #52 on: April 22, 2018, 06:00:14 PM »

Sorry for the lack of updates lately. Been rewriting the game from the ground up (still in GMS1), as the code was getting messy and unoptimized. I want the game to run on Android at 30FPS at least (though, perhaps I shouldn't focus on that too much right now), and the rewrite runs fairly well at that room speed. 60FPS on Android sort of works too, but it lags on some devices. However, that could just be a GameMaker thing.

Anyways, this means that the game is no longer using a bought asset for collisions, and now uses state machines so that (hopefully) I won't have to rewrite again.

Here's some GIFs of the rewrite, in order from older, to more recent. Doesn't have everything that the old version had, but it's getting there.





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Starturbo
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« Reply #53 on: May 22, 2018, 04:26:35 PM »

Sorry for the lack of progress lately. Working on fixing collisions, as I discovered an issue involving platforms placed in front of other platforms (hadn't done so before). Once this is fixed, I shouldn't have to worry about it again.

Anyways, for now, here's some recent screenshots. Thanks everyone for being patient!



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Daywalker
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« Reply #54 on: May 22, 2018, 04:39:22 PM »

Sorry for the lack of progress lately. Working on fixing collisions, as I discovered an issue involving platforms placed in front of other platforms (hadn't done so before). Once this is fixed, I shouldn't have to worry about it again.

It's ok, I forgive you
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but a shadow of the past ..
Starturbo
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« Reply #55 on: June 16, 2018, 01:25:50 PM »





Figured I'd update this topic with a new gameplay video, this time without commentary. There's some noticeable glitches here, particularly around feeding, since I just added it at the time of this writing.
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TacoBell_Lord
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« Reply #56 on: June 18, 2018, 05:12:29 PM »

Actually absolutely watching this! major Chao Garden fan, this looks incredible, love the 2D style. Def keeping my idea on this, watching til it launches!
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LORD OF CHEESEBURGER, check it out here dudes http://tinyurl.com/qj989a9
Starturbo
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« Reply #57 on: June 18, 2018, 05:33:14 PM »

Actually absolutely watching this! major Chao Garden fan, this looks incredible, love the 2D style. Def keeping my idea on this, watching til it launches!

Thanks so much! Really glad you like it!

By the way, does anyone here think the tiles (mostly the grass and dirt), need work? Cause, a few people really think they do, but I personally feel they look fine. I've been playing around with different styles a bit, so hopefully I find something that works in the end.

May be best that I just focus on the game itself, and worry about the graphics later. After all, most of the progress I've made lately is related to the graphics, so it takes time away from other tasks. Then again, I've been told that the grass is outright bad, and I don't really want to leave it the same if enough people feel that way.
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Starturbo
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« Reply #58 on: June 22, 2018, 11:47:27 AM »

I'm in the process of re-branding Roblet Land as a solo (or at least, mostly solo) project. There are many reasons for this, but it's nothing personal against the other team members. The former team and I are still on good terms.

Sorry if this disappoints anyone.  As a result of the re-branding, I'm thinking of redoing the game's art. Been experimenting with different styles, and I came up with this. Feedback is welcome!

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vitorlanna
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« Reply #59 on: June 23, 2018, 06:51:02 PM »

I like the new style! it's simple, but still charismatic and easy to understand.

(it looks like the roblet antenna would be two pixels in profile... also they kinda look up when in profile which I don't get. but overall it looks nice!)
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