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1411431 Posts in 69363 Topics- by 58417 Members - Latest Member: gigig987

April 20, 2024, 04:20:46 AM

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LyricalReverie
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« Reply #20 on: August 02, 2017, 09:23:56 PM »

Seems like a really easy boss, but if this is a Kirby-like experience, that might be on purpose.
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Thomas Finch
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« Reply #21 on: August 02, 2017, 11:06:44 PM »

Looks great!
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LyricalReverie
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« Reply #22 on: August 02, 2017, 11:14:01 PM »

Seems like a really easy boss, but if this is a Kirby-like experience, that might be on purpose.

It has more patterns, i don't wanna spoil the whole battle,

I will also change the bubbles pattern a bit so they don't land in the same place

What do you think of the boss design in general?

I like the visual design. It makes me wonder if the boss is somehow related to the whip fellow, since they are both round and... well, round. xD

And that is a good thing. I have seen very little of your game and I am curious about it.
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AaronB
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« Reply #23 on: August 03, 2017, 01:56:10 AM »

DevLog #06

i wasn't happy at all with the previous prototype for a boss, so i made another one



i would love your feedback..

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I'm getting cult vibes.  Make the bosses as cute as possible - something friendly but deadly Smiley
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AaronB
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« Reply #24 on: August 03, 2017, 01:39:00 PM »



I'm getting cult vibes.  Make the bosses as cute as possible - something friendly but deadly Smiley

"cult"? is that a game?, or you mean the boss looks like is part of a cult?  Who, Me?

There probably is a game called cult (if not then it would be a cool title), however I was referring to your game in general:

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LyricalReverie
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« Reply #25 on: August 13, 2017, 07:13:08 AM »

Love the train.

Also, it is possible to take on programming, art, level design and music/sound design all by oneself. It is just really taxing and the development naturally takes much longer than having production spread out between two or more people.
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Alec S.
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« Reply #26 on: August 13, 2017, 10:30:15 AM »

Saw this on twitter.  It's looking really nice so far!
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bynine
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« Reply #27 on: August 13, 2017, 06:10:11 PM »

the gameplay gifs are very satisfying to watch and i love the simple, clean, cute artstyle
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RujiK
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« Reply #28 on: August 14, 2017, 11:00:24 AM »

I don't usually like platformers but this looks pretty nice! Sweet graphics!

Three comments:
1. I hope not all water is a death trap. I love splashing around a little. Especially in some shallow water.

2. It doesn't need to be dark souls, but be careful it's not too easy or it could get boring.

3. I hope it has some form of two players Smiley
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Josh Bossie
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« Reply #29 on: August 28, 2017, 05:25:03 PM »

Such a lovely looking game. Good luck with your campaign!
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FK in the Coffee
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« Reply #30 on: August 29, 2017, 07:36:33 PM »

This looks so good! Getting some strong Kirby/Shinobi vibes, and I'm loving everything I've seen so far. I'll definitely pitch something in once you guys launch your campaign!
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Superb Joe
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« Reply #31 on: August 30, 2017, 05:32:59 AM »

good luck to you my friend
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LyricalReverie
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« Reply #32 on: August 30, 2017, 05:54:56 AM »

I am wishing you luck as well! Coffee
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thefoolishbrave
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« Reply #33 on: September 03, 2017, 09:54:02 AM »

The game looks pretty good, I love me some old school Kirby.

I'm sorry to say but it looks like your campaign is really struggling and the first days usually project its success.

To be honest I only heard about this game a week ago, and as someone who has been dipping heavily into the indie scene for the past month, I can imagine this is because you didn't put your game out into the community enough. Think of a Kickstarter like an actual campaign for President. You can't just enter the race with a month to go before elections and expect to win the confidence of voters.

Lots of people clearly love the look of your game, and if I would definitely play a "modern old school Kirby" but it's important for people to know your story, your struggle, and get a sense of your presence before throwing money at a random stranger. I have put over a year into making a game and a presence and have yet to successfully pull off a Kickstarter.

If you're unknown, no matter how amazing your game looks, that isn't enough, here is a link that might help you for the next one:

https://www.gamasutra.com/blogs/LiviuBoar/20170714/301662/Helping_You_Kickstart_Part_I_The_PreCampaign_Period.php


As much as I want to, I'm not running my KS if I do one until next year even though the demo will be complete in a month or so, I'm probably going to spend 6 months just creating future content, doing streams, and letting people know in general I give a $#@! about my project more than they can know and that there $5 contribution to me means A LOT more than their Starbucks that morning.

Please don't give up, this is not meant to discourage but give you an idea of what's REALLY needed to pull a crowdfund campaign off.



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