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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsArtificial intelligence on the NES
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Author Topic: Artificial intelligence on the NES  (Read 2654 times)
RogerBidon
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« on: July 31, 2017, 06:14:31 AM »

I recently had to adapt behavior trees to the 1.5Mhz CPU of the NES. It was quite a lot of fun to do, so it had to be shared!

Here is the article/tutorial/discussion, hoping that it is as fun to read as it was to implement.

It would be awesome if you could give your feedback. I am not used to writing for humans.
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