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TIGSource ForumsPlayerGeneralHow to encapsulate my skeletal algorithm to a Unity SDK?
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dandandanielle
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« on: August 03, 2017, 05:28:50 PM »

Hey. We are an AI company. Recently we want to dev a motion capture game using our skeletal algorithm. But then we find we are incapable of creating our own SDK and provide it to developers. Can someone show me a direction to find right personnel? Thanks!!!!!

Btw, what we're doing is very interesting. With our algorithm, major joints of human skeleton can be detected and positioned in real time through a web camera. Hopefully we can replace kinect. We need someone to help us tie the coordinates of human skeleton to a Unity human shape avatar, so that developers can use the SDK directly. Just like what OpenKinect offers. If you're interested, here's an example of our algorithm:


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Geoff Moore
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« Reply #1 on: August 08, 2017, 02:49:31 AM »

This all sounds great but we don't really make games any more since we got fidget spinners, have you tried the Unity forums?
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Composer for multiple Steam and Itch-released indie games. Listen/contact: https://geoffmoore.co.uk

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