I think I liked the pure monochrome graphics better. The moths are really cool, though, and I liked the puzzles in the vid.
:D I have a "classic mode" option for the graphics. It's mostly gimmicky cause spotlights are really tough to use without the lighting
Graphics are not final at all though
One thing that I think stopped me from finishing playing the flash version was that the levels looked very similar graphics wise, which created a vague feeling of repetition. Aside from some text every now and then, I can't remember a lot of non-practical graphical details. It would be awesome if you could have stuff like bats waking up / flying away when you shine some light on them, and perhaps things like grass and other environmental details.
Ya variation in the art is up there at the top of our improvement list
It'd also be interesting to hear what plans you have for distributing the game now that you're not developing in Flash.
I'm gonna shoot for steam and xbla (which would mean porting to directx

), and if I can't get xbla, wiiware. It's all up in the air though right now, I'd rather focus on the game until I have something good first.
I also need to find out what distribution channel to use for the mac or if I should just sell it myself.
6000 of which were in a week and a half
That's quite impressive

Good luck with the game, it truly has one of the most creative puzzle ideas I've ever seen

Thanks man!