helpcomputer0
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« Reply #40 on: February 13, 2018, 12:54:09 PM » |
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Currently working on simple drone behaviour. They are a nuisance but useful if you know hacking. In this shot there are three ways to pass, the difficulty of each is based on your character's skills and items.
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helpcomputer0
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« Reply #41 on: March 18, 2018, 02:48:32 PM » |
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Testing dynamic shadows, this looks crazy but everything is working perfectly!
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helpcomputer0
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« Reply #42 on: April 01, 2018, 07:36:24 AM » |
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Testing the steam/smoke cover mechanic with dynamic lighting. Initially the smoke would separate the light but it wasn't as intuitive for the player to use.
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LyricalReverie
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« Reply #43 on: April 01, 2018, 01:47:19 PM » |
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Really like that dynamic lighting effect. I should look into how to program that. Good stuff, sir/ma'am.
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unsinister
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« Reply #44 on: April 01, 2018, 02:02:36 PM » |
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This looks so cool. Really neat graphical style. I like how the FOV is a bit more modern graphics tech but mixes really well with the rest.
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JobLeonard
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« Reply #45 on: April 07, 2018, 04:46:01 AM » |
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It's definitely a better integration of modern graphics tech with retro look than usual.
Something is still a little bit off about it, although I can't put my finger on what...
The smoke also has it.
Perhaps it's the sub-pixel velocities.
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matriax
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« Reply #46 on: April 07, 2018, 07:11:38 AM » |
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Everything looks awesome :O , mentioned on mt TL and follow you on twitter, hope to see more of this project :D
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helpcomputer0
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« Reply #47 on: April 07, 2018, 08:48:44 AM » |
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Thanks for the feedback everyone It's definitely a better integration of modern graphics tech with retro look than usual.
Something is still a little bit off about it, although I can't put my finger on what...
The smoke also has it.
Perhaps it's the sub-pixel velocities.
Not sure! It looks slightly more authentic with pixel rounding, but I'm not a fan of it. Everything looks awesome :O , mentioned on mt TL and follow you on twitter, hope to see more of this project :D
Thanks a lot!!
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JobLeonard
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« Reply #48 on: April 07, 2018, 03:04:51 PM » |
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Perhaps it's the sub-pixel velocities Not sure! It looks slightly more authentic with pixel rounding, but I'm not a fan of it. From a gameplay perspective, neither am I. Hopefully there is some kind of "best of both worlds" option that we're not thinking of yet, but if not I would also say that gameplay is more important than graphical authenticity
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« Last Edit: April 08, 2018, 05:01:35 AM by JobLeonard »
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James Edward Smith
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« Reply #49 on: April 07, 2018, 03:48:14 PM » |
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I know Pedro's tutorials are not loved by everyone (for reasons I often sort of agree with) but his one on subpixel animation might be helpful here? I dunno if they'd be a way to do it programatically or if you'd even want to, but it might spawn ideas.
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LyricalReverie
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« Reply #50 on: April 07, 2018, 04:27:23 PM » |
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Off topic, but what are people's issues with Pedro Medeiros' pixel art tutorials? Is it because they seem to be aimed towards people with at least basic understanding of art?
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sidbarnhoorn
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« Reply #51 on: April 08, 2018, 03:14:18 AM » |
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Awesome!
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helpcomputer0
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« Reply #52 on: April 08, 2018, 07:53:24 AM » |
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Awesome!
Thanks! I've been working on a multi-throw mechanic today, here is some testing of it (the lightening flash at the end looks really cool but unfortunately was a complete fluke):
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helpcomputer0
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« Reply #53 on: April 15, 2018, 10:51:51 AM » |
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Working on the loading screens for a public access terminal today, still WIP. At the moment these terminals act as a checkpoint and a place for the player to rest and restock.
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qMopey
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« Reply #54 on: April 15, 2018, 03:46:24 PM » |
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Fascinating art. Posting for follow
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JobLeonard
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« Reply #55 on: April 17, 2018, 10:00:59 AM » |
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I've been working on a multi-throw mechanic today, here is some testing of it (the lightening flash at the end looks really cool but unfortunately was a complete fluke): Love it! But inspired by that lightning flash: have you considered replacing the background with speed lines while the multi-throw freeze is in effect? So that you'd only see the ninja and the enemies, plus the stereotypical black lines + one colour flying by horizontally in the background?
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jctwood
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« Reply #56 on: April 18, 2018, 02:40:59 PM » |
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Absolutely wonderful!
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JobLeonard
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« Reply #57 on: April 19, 2018, 05:42:52 AM » |
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"We value your life" - I just got the double meaning there. Clever bit of dystopian capitalist wordplay!
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ogat
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« Reply #58 on: April 19, 2018, 05:50:01 AM » |
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Moving high-contrast rasters usually creates blurry/flashing visual artifacts, but your graphics look very nice in motion. Have you taken any special care to avoid these problems?
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akoluthic
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« Reply #59 on: April 19, 2018, 11:18:18 AM » |
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Testing the steam/smoke cover mechanic with dynamic lighting. Initially the smoke would separate the light but it wasn't as intuitive for the player to use. This is totally badass.
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Twitter | Soundtrack and trailer composer - worked on: CRAWL, Soviet Jump Game (Game Grumps), PULSAR: Lost Colony, and others. Currently solo developing Chrysalis
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