Hey y'all, I'm pretty bad at making games so I want to make a thread to get some feedback on like an idea, since you guys are good at making games.
The idea is pretty bad but uh, it's kind of a Night in the Woods thing, open-ish world that you explore everyday then you make choices of which friends to hangout with. At the end of the week everything starts over but you start being told that you've been doing shit around town or people just saw you, there are doubles and parallels of you popping up around town. It'd get into this plot of some weird folklore or science shit going on in the town idunno yet. Maybe I'll Lindelof it and be like, it never really mattered let the mystery be only thing that matters is characters, cause I got a lot of characters that I think I'm gonna love and wanna see and write.
But I'm debating a bit with myself on how to tell it and make it. On the one hand I originally wanted it to be like Mizzurna Falls or Deadly Premonitions or Persona 5-ish. Where it's in real time and you gotta keep track of events and where to be when shit happens or you miss opportunities, I don't really know how this would help the overall design other than it'd be fun to program.
The other way is just Night in the Woods, no time limit just make your choices, some choices block off huge story sections but it's all linear for the most part. It'd be a lot easy but sort of, been there done that, seen it before. I'm also considering if I want hunger and sleep and stuff, would it put you into the mind of the character more and build empathy or would it be annoying and distract from the story?
Other way is just do a fuckin' visual novel but I don't draw too gud you know??
I just need some guidance, I want to make something more than anything but I can't make non-narrative-driven games tbh.