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TIGSource ForumsJobsCollaborationsLooking for 3d artist to model/texture enviroments
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Author Topic: Looking for 3d artist to model/texture enviroments  (Read 443 times)
Robert82
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« on: August 13, 2017, 12:49:13 AM »

Hey Folks...

Thanks for taking the time of visiting my post. I'm in the process of putting together a team that will work on a very interesting project with a lot of potential. Please note that this is not depending on crowdfunding, Kickstarter on anything similar.

There are 7 people already in the team and the marketing/support/concept art is covered. Where we could use some help is in the technical department. We need people who are comfortable with modeling and texturing game assets. If you are good with one but not the other feel free to apply as well.

If you decide to join us here is what you are gonna do:

We are currently focusing on environments. So you will be modeling and texturing various buildings and props. You will be provided with a perspective drawing and orthographic views.

Requirements:
Knowledge of standard modeling practices for game assets
Ability to work with Physically Based Shading.

Ideally I would like to find someone working on a rev share model, however feel free to send in your rates also as I'm not excluding hiring some of you guys/gals. More details, screenshots and artwork on what you will be modeling in private.

Feel free to reach me at andrei.cosmin.robert [at] Gmail.com or send me a pm here. Please include a link to your portfolio and your skype id or any other software where we can have a chat.

Thanks again for your time,
Robert
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