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TIGSource ForumsCommunityDevLogsAll Our Asias - out now, for free (surreal PSX-style game by Anodyne creator)
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Author Topic: All Our Asias - out now, for free (surreal PSX-style game by Anodyne creator)  (Read 7283 times)
melos
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« Reply #20 on: September 11, 2017, 04:07:50 PM »



That's a pretty interesting take on it, and I do hope it turns out to be true.

Gave the two songs a listen! I love atmospheric stuff. Particularly liked the second one, although I'm biased since it had a sound that reminded me of Anodyne. Signed up to the newsletter, looking forward to recieving something!

Thanks! I'm revisiting a little bit of Anodyne's style with this soundtrack - creating synth instruments resembling older FM tones, more some straightforward pop-structure/pop-melody style game music. Some of that popped up in Even the Ocean's OST but a lot of ETO's OST was exploring more ambient territory.


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Hi Superb Joe!
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melos
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« Reply #21 on: September 15, 2017, 11:06:22 AM »

Hey all, wanted to throw a quick update here - I have a rough trailer that will be going up hopefully this weekend, as well as the live steam page. The name will be revealed....

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« Reply #22 on: September 18, 2017, 09:56:56 AM »

ANNOUNCING... All Our Asias!!

I'll probably post this to Social Media tomorrow...





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« Reply #23 on: September 19, 2017, 08:04:27 PM »

Lovely! Music is awesome, the PSX graphics are great in motion, and the name is intriguing. Hadn't realized your avatar is that tank-ish vehicle thingy though, but it looks interesting!
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« Reply #24 on: September 20, 2017, 05:46:04 AM »

Nice! I like the trailer, nice visuals and music.
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Pixel Noise - professional composition/sound design studio.
 https://soundcloud.com/pixel-noise
 https://twitter.com/PixelNoiseMusic
 https://pixelnoisemusic.bandcamp.com/

Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
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« Reply #25 on: September 20, 2017, 09:23:33 AM »

Thanks all! I am actually making some changes to the trailer and UI modifications. (There's nice portrait art from Ray Chen I want to include).

And yeah, the avatar being a tank is because making a human-shaped avatar look okay against environments is a little beyond me - it's really easy for people to tell scale is off or things look weird.

In some ways though, the tank thing is kind of weirdly memorable. And it's easier to get away with a wider variety of environments that aren't perfectly to scale.

On a symbolic level, the game is about a person exploring ideas that are new to him, so the idea of being in a sheltered tank, like a travelling observer, is interesting to me.
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melos
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« Reply #26 on: October 02, 2017, 03:23:55 PM »

So, here is a new trailer with the updates.





Mostly working on music recently, and some coding stuff. Was thinking about IGF... won't submit. the timing wasn't great for All Our Asias and wasn't in a position where a push for development would have gotten it to a reasonable point. I'd much rather submit the whole game, so I might do that for other competitions? Plus, I feel more iffy on awards ceremonies as I grow older, so yeah.


« Last Edit: October 02, 2017, 05:43:33 PM by Sean Han Tani / seagaia » Logged

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melos
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« Reply #27 on: October 06, 2017, 04:26:09 PM »

So, I announced the game as well as a trailer. Go ahead and retweet this: https://twitter.com/sean_HTCH/status/916014291526004737

For the interested, you can follow me on Itch.io , or wishlist the game on Steam.



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« Reply #28 on: October 15, 2017, 05:35:10 PM »

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« Reply #29 on: October 19, 2017, 06:16:46 PM »

new devlog :~) https://sean-han-tani.itch.io/aoa/devlog/12703/011-all-our-asias
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« Reply #30 on: October 22, 2017, 12:08:00 PM »

Working on more music... and slowly implementing more cutscenes. I'm planning on having the game in testing by this year, release January, probably.

I might release a song from the game this week - I'm sitting on a ton of music right now, which is unusual for me since I've tended to be prone to sharing in the past.

The music for this game has an interesting feeling to it... there's a big focus on there being many more melodies while not feeling too in the way, we'll see how it goes. I've still got the occasional ambient track here and there, which I think will be interesting as well. I feel like this soundtrack is meshing together really well..! (The game too, ha ha)
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melos
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« Reply #31 on: October 29, 2017, 04:50:15 PM »

Implemented more cutscenes this week. Not much music work related to the game. Also been playing a lot of the new Mario, which is great.

One thing I want to mention is as I'm revising the dialogue I've been making it read more like a novel, vs. conversations in a game. So there's some non-dialogue description of the main character observing or doing stuff. I think this helps bridge the lo-fi gap - there are basically only two NPC models in the game, so having descriptions lets people form some mental images. Not an ideal solution, but it works for my budget.

So instead of something like

Manager: No. Not letting you out of here.

It would be

The Manager glares at Yuito. "No. Not letting you out of here," he says.
Yuito looks down at the desk.

Story-wise, it's not really adding much. I think it helps, because otherwise some of the conversations feel a little flat without extra visuals or movements.
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melos
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« Reply #32 on: November 05, 2017, 04:50:53 PM »

here's a music snippet!


https://soundcloud.com/seagaia/lakeshorepathaoa
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« Reply #33 on: November 11, 2017, 01:37:52 PM »

Some new art.

https://twitter.com/sean_HTCH/status/929420179062296582


Same as usual. Finishing up music, modeling areas, implementing the dialogue, cleaning dialogue. Hopefully wrapping this up this month!
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« Reply #34 on: November 19, 2017, 07:37:16 AM »

Howdy all, got a new devlog update coming soon. Recently got 3 out of the 4 commissioned songs into the game. I've started on every song but two, and those two are quite short. It's nice to be finishing music. I think the soundtrack will come in around an hour or so? Not quite sure.

In the meantime, if you're hungry for some gameplay footage... and music:

https://twitter.com/sean_HTCH/status/931997771284041728

https://www.instagram.com/p/Bbh_ubbBNGK/?taken-by=sean_han_tani

Make sure to wishlist the game and follow me on Twitter!

http://store.steampowered.com/app/698050/All_Our_Asias/
https://twitter.com/sean_htch
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melos
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« Reply #35 on: December 13, 2017, 05:47:27 PM »

I posted a full song from the OST! https://soundcloud.com/seagaia/all-our-asias-ost-desert-crossroads

Past few weeks have been good - I have had some days off from teaching and have made a lot of headway on the game. In particular, I'll probably finish the OST this week!  I also finished my final revision of the dialogue. The last thing to do is finish a few areas visually and get a few NPCs into the game.

The game should be out next month, stay tuned!
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« Reply #36 on: December 14, 2017, 07:25:42 AM »

Nice song! Love the ambience the wind SFX adds. Do you have any plans for the OST when you release the game? (as in selling it, uploading it for free, etc.)
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« Reply #37 on: December 14, 2017, 08:53:40 AM »

Nice song! Love the ambience the wind SFX adds. Do you have any plans for the OST when you release the game? (as in selling it, uploading it for free, etc.)

Yep, the OST will be on sale for $5-7 (not sure yet) on Steam/Itch/Bandcamp. However I will likely also upload it to my Youtube account which would effectively be free!
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« Reply #38 on: January 11, 2018, 06:36:52 AM »

Hey all, so the game is nearly complete! It'll be out end of this month or early february, again for free but you can opt to pay for a collection of screenshots and the soundtrack!!

And I put out a new song, too. https://soundcloud.com/seagaia/help-them-out The OST was finished a few weeks ago, and features music from a few artists - EQUIP, _zebra, Bryant Canelo and kynes/ari gateau

Here's a picture in the meantime!

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« Reply #39 on: January 11, 2018, 11:16:18 AM »


The graphics remind me of the LSD Dream Emulator.

Good Job  Wink
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