Hi!
I have feedback! I played it today for uh.. an hour or so? I played until the level with all of the pipes where you could not see where anything was going. I played on the highest resolution in windowed mode on a PC. I started playing w/ a mouse but switched to a drawing pad when I realized it was designed for touch.
BUGS
The only bug I encountered was that when playing on the highest resoltion on fullscreen, the mouse position and the game's perception of the mouse position did not match. The actual mouse was about 150 pixels to the right of where the game thought it was, making it unplayable. This may be a PC thing. When I switched to windowed it worked fine.
Text is blurry on the instructions w/ my resoltion. Actually, quite a few of the assets were blurry to me, such as the win screen.
GAMEPLAY
I don't think I played on the ideal device - considering I could not dual-wield thumbs. That being said, I still had fun once I got the hang of it.
I think what I am missing is more feedback from the direction changers.
First of all, I'd like them to have a greater graphical change when triggering them - so that I can see where a changer is pointing at a glance. I think this could ptobably be achived by simply changing the color of it when in one of the states.
Secondly I'd love some consistent sounds from the changers - one sound for one state and one for the others - could be differently pitched tones or anything - I'd just like more feedback to know which state I changed to.
Lastly, I usually had a changer change direction to let one item go through and then quickly changed it back to the original direction. However, the moment the item has passed making it okay to change direction is a bit unclear to me - so I always end up slowing down and waiting for the item to actually visually fall below the changer before being able to change it back again - forcing me to spend precious time to carefully check. To amend this, maybe have a particle effect everytime an item passes a changer, as well as a tiny sound effect? Gimme some feedback so that I can optimize, please! <3
(Oh, and in one of the early levels the changers are literally blocked by tubes, making it impossible to optimize. Very annoying!)
I was a bit confused that there was no reward for going past a level's goals - at least from what I could see in the after-level screen. I once managed to clear a level while going at full speed with no mistakes, surpassing and doubling the target quota. But the game just went "ok next level!". I did notice you had percentages in the calender screen for each level, maybe that's that? I have no idea if that is the case anyway and would've loved to have been rewarded for being good. Just gimme that sweet sweet A+ if I deserve it :')
I would've loved keyboard shortcuts, but okay yes it's not for PC. ah well
The side UI - except for speeding up time when I had messed up, I never saw/used it. The timer and how close I was to my quota was completely lost on me - because I am focusing solely on the gameplay screen. maybe incorporate the UI into the gameplay area? Maybe this is a PC issue, and maybe it's not that important to know how close one is - just letting you know that I never really saw that UI.
When selecting a level in the calendar, it circles a date and then by pressing it again you play (in my experience). I was a bit confused by this as I did not know what was going on - first time playing I accidentally launched the first lvl. Maybe a "play level" button can pop up when highlighting a lvl?
I was not a huge fan of the music and turned it off after about ten minutes.
Replaying levels multiple times to beat them gets tedious when one starts to learn the pre-defined food patterns. Randomize to some degree?
The story sets me up as a dude working to help my family - but after the intro they are never seen again! Just a bunch of pie tests
I don't care about pie tests..
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Overall I had fun with the game, once I got into the "oh my gosh everything is going so fast and I am OKAY WITH THAT" mood it was fun! I'd consider really making the changers pop and sprinkling all of it with more feedback.
Hope this helped, best of luck! :D