10/10/17 (release impending):
Nakawak launches tonight at Midnight for all who are interested!
9/16/17:
Here's the link to the Steam storefont that has just recently gone live:
http://store.steampowered.com/app/716150/Nakawak/9/15/17:
Steam Release Date for the black and white edition of Nakawak is set! October 11th. Mark it on your calendar.
9/8/17:
9/3/17:
I have added a very basic, functional map to the game. I've always avoided hand holding in exploration titles...but being it's the "standard" these days, I figured it should be available as an option.
Nakawak is an ode to my childhood. I created it because it was a game that I wanted for myself. I went into this project, not wanting to reinvent the wheel. I wanted to make a game that felt like something I have played before with a bit of myself thrown in. It started out as an experiment about a year ago and over that time it went through several incarnations. Nakawak, being the latest, most polished variant. Below are some images from the game. I will post more over time.
This is a concept image I created for a possible SNES style sequel of Nakawak titled Nakawak 2: Space Children
And the rest are from Nakawak: Grayscale Edition, releasing sometime late September, early October 2017 on Steam:
If this interests anyone, I have also started work on an expanded, colorized edition of the game. It is live on Kickstarter and has only 5 days left. It could become so much more than just a small expansion and palette swap. I have a vision of Nakawak, and that vision is of two games standing tall on their own as companion pieces, rather than glorified DLC.
Here's the link to the Kickstarter:
https://www.kickstarter.com/projects/880857063/nakawak-a-gameboy-style-metroidvania-for-pc?ref=user_menuAnd below is a fun color test a friend and I did for a possible Sega Genesis port of the game sometime in the future:
Thanks for looking! I'll keep posting updates, as I said, over time. Peace!
9/19/17
I did a little sketch/scribbling today. Here's a living door that you have to battle to pass beyond it. They go dormant for a time, but you have to be prepared for its reawakening... Also, lurking above is a large lizard enemy or potential lizard boss: