Hi TIGsource,
Presentation:my name is
Sephy (
@artofSephy), I'm a French illustrator and 2D game artist at
ANKAMA (the studio which created
Dofus/
Wakfu franchises &
Tactile Wars,
King Tongue for mobile) since more than 10 years. If you want to discover my work, I invite you to follow
my portfolio. Thank you!
Project (work in progress):I started a few weeks ago a
new mobile video game project with 2 workmates, temporary entitled « NINJA DASH » (this name has already been taken on Apple Store bouuuh ;( ). I heard that the TIGSource forum is a big reference for games and feedbacks seem good... So I would like to create a [
DevLog] topic about our game. I'll post some of my artworks and various work-in-progress and making-of. I apologize for my simple and not always very good English.
Informations:A few first informations about our game:
- TITLE (temporary): « NINJA DASH ».
- PRODUCTION: 3-4 months, not more.
- TEAM: 3
- Adrien Bariau (game designer),
- Thomas Baron (developer),
- Romain «Sephy» Pergod (artist).
We also have the support of a very good technical artist for FXs. - SOFTWARES: Unity, Adobe Flash, Adobe Photoshop.
- GRAPHICS: Stylized 2D.
- GAMEPLAY: Simple, lively and efficient one-button gameplay.
- RELEASE: iOS & Android, end of the year if everything goes well!
I'm starting by a first teasing. As I'm totally free about artistic part: I want to create
a stylized and efficient art direction, because
I'm alone to design all game assets: characters, creatures, animations, backgrounds, user interface, illustrations, exports, etc. I started by
researches for various grounds. I need 6+ different moods at least. What do you think about it?
https://www.instagram.com/p/BXLDGjdgcjUI'll post a new artwork later.
DevLog archives:- DevLog 1: Background - 1. The Light Meadows.
- DevLog 2: Background - 2. The Dark Meadows.
- DevLog 3: Main characters are NINJA!! (in-game Sprites).
- DevLog 4: Mysterious Door (Animation/FX in Unity).
- DevLog 5: Introduction illustration (Photoshop).
End of transmission.
@artofSephy