From a discussion on IRC.
Since art movements aren't restricted to the medium in which they were conceived, it's possible to represent some or all of them in video games in some way.
There are several ways that this can be done. Any more?
- Visually reproduce the effect of the movement
- Employ the methodology in development
- Represent the results in the game design
Visually reproduce the effect of the movementBy this I mean making the game look like the movement, so, making it look like a cubist / surrealist / impressionist / whatever painting. Lots of research has gone into this. Some pretty competent algorithms and shaders around.
jeb found this (oblivion paint world or something):
Employ the methodology in developmentI don't think this is possible. The example used was impressionism; you can't code quickly and capture a moment of time, and expect that work to be as complex and interesting as a painting. It's inherently different. Same goes for other movements. It might be applicable to meetings!
Represent the results in the game designSo you work hard in a traditional way with regular code and whatever art style, but the actual game design reflects the artistic movement. That is to say, the experience the player goes through when playing the game embodies the theory of that artistic movement. Surreal would be the most obvious. A surreal game where surreal things happen, not necessarily one that looks like a Dali painting, but one where the events don't make sense at first or are subtle and weird metaphors. Whatever, I'm out of my depth.
So, any other theories on application of art movement into games? Examples of games that do this? Are the points above just total BS?
No discussions of what art is and isn't please, or of whether video games are or aren't art.