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November 22, 2019, 01:11:47 PM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Unity C# and Shader Text Tutorials
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Author Topic: Unity C# and Shader Text Tutorials  (Read 7014 times)
Jasper Flick
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Catlike Coding


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« on: August 24, 2017, 10:30:55 AM »

Want to learn C# and shader scripting in Unity? Prefer text tutorials? You are in the right place!

Catlike Coding's Unity C# and Shader Tutorials

Basics
These tutorials provide an introduction to working with C# in Unity.



Movement
A series about controlling the movement of a character.



Object Management
A series of tutorials that deals with creating, keeping track of, saving, and loading game objects.



Tower Defense
A series about creating a simple grid-based tower defense game.



Flow
A collection of tutorials that cover the creation of flow effects, like water surfaces.



Mesh Basics
An introduction to procedural meshes. From a simple grid to deformable balls.



Custom SRP
A collection of tutorials about creating a custom scriptable render pipeline in Unity. For Unity 2019 and later.



Scriptable Render Pipeline
A series about working with the scriptable render pipeline. For Unity 2018.



Rendering
A series about understanding Unity's rendering pipeline. How a mesh turns into pixels that look like real objects.



Advanced Rendering
These are tutorials covering more complex or specialized rendering techniques, going beyond Unity's standard shaders. They build on the work done in the Rendering series.



Hex Map
A series about hexagon maps. Lots of strategy games use them.



Noise
Procedural noise is useful for lots of things. This series shows how to make your own.



Marching Squares
A series about drawing and reconstructing shapes using a 2D grid.



Games
Tutorials that can be considered small games.



The creation of these tutorials is funded via Patreon.
« Last Edit: November 19, 2019, 09:18:21 AM by Jasper Flick » Logged

Unity C# Tutorials
NumberFlow, procedural texture editor for Unity, free for non-commercial use.
@catlikecoding
bombjack
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« Reply #1 on: August 24, 2017, 11:20:48 PM »

very nice tutorials. thanks for sharing  Grin
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Jasper Flick
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Catlike Coding


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« Reply #2 on: August 25, 2017, 02:10:44 AM »

You're welcome! This is actually a continuation of my old topic in the archived tutorial forum.
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Unity C# Tutorials
NumberFlow, procedural texture editor for Unity, free for non-commercial use.
@catlikecoding
whistlerat
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« Reply #3 on: August 25, 2017, 03:40:17 AM »

I learned SO much from your hex map tutorial last year... and finding out that there's over 10 new entries to go through is super exciting. I'm also planning on using your resources to learn more about rendering because I find your writing really well structured and easy to follow. Thank you so much for your work on these!
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Jasper Flick
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Catlike Coding


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« Reply #4 on: August 27, 2017, 12:54:35 PM »

Good to hear! Yes, the Hex Map series is still going strong, thanks to my patrons. I decided to write shader tutorials as well, because there just weren't any that covered Unity's rendering pipeline.
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Unity C# Tutorials
NumberFlow, procedural texture editor for Unity, free for non-commercial use.
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Jasper Flick
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Catlike Coding


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« Reply #5 on: August 31, 2017, 03:52:17 AM »

Rendering, part 19
GPU Instancing

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NumberFlow, procedural texture editor for Unity, free for non-commercial use.
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Jasper Flick
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Catlike Coding


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« Reply #6 on: September 08, 2017, 07:50:44 AM »

Game Objects and Scripts
This is an upgrade of the old Clock tutorial.

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NumberFlow, procedural texture editor for Unity, free for non-commercial use.
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Jasper Flick
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Catlike Coding


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« Reply #7 on: September 21, 2017, 06:25:54 AM »

Hex Map, part 21
Exploration

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ionside
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« Reply #8 on: September 21, 2017, 03:52:49 PM »

Oooo following!
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Jasper Flick
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Catlike Coding


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« Reply #9 on: September 30, 2017, 10:40:05 AM »

Rendering, part 20
Parallax

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NumberFlow, procedural texture editor for Unity, free for non-commercial use.
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Jasper Flick
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Catlike Coding


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« Reply #10 on: October 14, 2017, 06:49:55 AM »

Hex Map, part 22
Advanced Vision

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Jasper Flick
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Catlike Coding


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« Reply #11 on: October 25, 2017, 07:06:21 AM »

Flat and Wireframe Shading
Derivatives and Geometry

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NumberFlow, procedural texture editor for Unity, free for non-commercial use.
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Jasper Flick
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Catlike Coding


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« Reply #12 on: November 24, 2017, 12:44:29 PM »

Hex Map, part 23
Generating Land

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« Reply #13 on: November 29, 2017, 02:52:38 PM »

I follow your website and you're one of the greatests on teaching unity and cg, thank you very much!
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Jasper Flick
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Catlike Coding


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« Reply #14 on: November 30, 2017, 08:14:58 AM »

You're welcome, sgt3v!

Tessellation
Subdividing Triangles

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NumberFlow, procedural texture editor for Unity, free for non-commercial use.
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Jasper Flick
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Catlike Coding


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« Reply #15 on: December 14, 2017, 02:30:36 PM »

Hex Map, part 24
Regions and Erosion

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Jasper Flick
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Catlike Coding


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« Reply #16 on: December 24, 2017, 10:27:18 AM »

Surface Displacement
Moving Vertices

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« Reply #17 on: December 26, 2017, 04:26:51 AM »

Don't have much to say but since you keep pumping these out without much of a response I have to say that while I haven't use any of them yet, I can definitely see myself doing so because they're all really interesting, and it's great work that you do!
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Jasper Flick
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Catlike Coding


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« Reply #18 on: December 26, 2017, 08:12:43 AM »

There isn't much response here, but that's fine because this is just a place to announce new material as a service to the TIG community. It's not really meant for much else. Rest assured, I get many responses and support, you just don't see them here. So I'll keep pumping them out! The longer you wait, the more there'll be to go through! Smiley
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NumberFlow, procedural texture editor for Unity, free for non-commercial use.
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Jasper Flick
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Catlike Coding


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« Reply #19 on: January 22, 2018, 09:00:34 AM »

Hex Map, part 25
Water Cycle

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NumberFlow, procedural texture editor for Unity, free for non-commercial use.
@catlikecoding
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