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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Unity C# and Shader Text Tutorials
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Author Topic: Unity C# and Shader Text Tutorials  (Read 41628 times)
Jasper Flick
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« on: August 24, 2017, 10:30:55 AM »

Catlike Coding's Unity C# and Shader Tutorials

Want to learn C# and shader scripting in Unity? Prefer text tutorials? You are in the right place!

Basics
These tutorials provide an introduction to working with Unity.



Pseudorandom Noise
A series about generating and using pseudorandom noise.



Procedural Meshes
A series about generating procedural meshes.



Movement
A series about controlling the movement of a character.



Object Management
A series of tutorials that deals with creating, keeping track of, saving, and loading game objects.



Tower Defense
A series about creating a simple grid-based tower defense game.



Flow
A collection of tutorials that cover the creation of flow effects, like water surfaces.



Mesh Basics
An introduction to procedural meshes. From a simple grid to deformable balls.



Custom SRP
A collection of tutorials about creating a custom scriptable render pipeline in Unity. For Unity 2019 and later.



Scriptable Render Pipeline
A series about working with the scriptable render pipeline. For Unity 2018.



Rendering
A series about understanding Unity's rendering pipeline. How a mesh turns into pixels that look like real objects.



Advanced Rendering
These are tutorials covering more complex or specialized rendering techniques, going beyond Unity's standard shaders. They build on the work done in the Rendering series.



Hex Map
A series about hexagon maps. Lots of strategy games use them.



Marching Squares
A series about drawing and reconstructing shapes using a 2D grid.




The creation of these tutorials is funded via Patreon.
« Last Edit: December 07, 2021, 07:31:52 AM by Jasper Flick » Logged

bombjack
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« Reply #1 on: August 24, 2017, 11:20:48 PM »

very nice tutorials. thanks for sharing  Grin
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Jasper Flick
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« Reply #2 on: August 25, 2017, 02:10:44 AM »

You're welcome! This is actually a continuation of my old topic in the archived tutorial forum.
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whistlerat
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« Reply #3 on: August 25, 2017, 03:40:17 AM »

I learned SO much from your hex map tutorial last year... and finding out that there's over 10 new entries to go through is super exciting. I'm also planning on using your resources to learn more about rendering because I find your writing really well structured and easy to follow. Thank you so much for your work on these!
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Jasper Flick
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« Reply #4 on: August 27, 2017, 12:54:35 PM »

Good to hear! Yes, the Hex Map series is still going strong, thanks to my patrons. I decided to write shader tutorials as well, because there just weren't any that covered Unity's rendering pipeline.
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Jasper Flick
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« Reply #5 on: August 31, 2017, 03:52:17 AM »

Rendering, part 19
GPU Instancing

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Jasper Flick
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« Reply #6 on: September 08, 2017, 07:50:44 AM »

Game Objects and Scripts
This is an upgrade of the old Clock tutorial.

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Jasper Flick
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« Reply #7 on: September 21, 2017, 06:25:54 AM »

Hex Map, part 21
Exploration

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ionside
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« Reply #8 on: September 21, 2017, 03:52:49 PM »

Oooo following!
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Jasper Flick
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Catlike Coding


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« Reply #9 on: September 30, 2017, 10:40:05 AM »

Rendering, part 20
Parallax

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Jasper Flick
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« Reply #10 on: October 14, 2017, 06:49:55 AM »

Hex Map, part 22
Advanced Vision

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Jasper Flick
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« Reply #11 on: October 25, 2017, 07:06:21 AM »

Flat and Wireframe Shading
Derivatives and Geometry

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Jasper Flick
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« Reply #12 on: November 24, 2017, 12:44:29 PM »

Hex Map, part 23
Generating Land

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sgt3v
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« Reply #13 on: November 29, 2017, 02:52:38 PM »

I follow your website and you're one of the greatests on teaching unity and cg, thank you very much!
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Jasper Flick
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« Reply #14 on: November 30, 2017, 08:14:58 AM »

You're welcome, sgt3v!

Tessellation
Subdividing Triangles

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Jasper Flick
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« Reply #15 on: December 14, 2017, 02:30:36 PM »

Hex Map, part 24
Regions and Erosion

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Jasper Flick
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« Reply #16 on: December 24, 2017, 10:27:18 AM »

Surface Displacement
Moving Vertices

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oahda
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« Reply #17 on: December 26, 2017, 04:26:51 AM »

Don't have much to say but since you keep pumping these out without much of a response I have to say that while I haven't use any of them yet, I can definitely see myself doing so because they're all really interesting, and it's great work that you do!
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Jasper Flick
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« Reply #18 on: December 26, 2017, 08:12:43 AM »

There isn't much response here, but that's fine because this is just a place to announce new material as a service to the TIG community. It's not really meant for much else. Rest assured, I get many responses and support, you just don't see them here. So I'll keep pumping them out! The longer you wait, the more there'll be to go through! Smiley
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Jasper Flick
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« Reply #19 on: January 22, 2018, 09:00:34 AM »

Hex Map, part 25
Water Cycle

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