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July 28, 2021, 04:33:52 PM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Unity C# and Shader Text Tutorials
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Author Topic: Unity C# and Shader Text Tutorials  (Read 27871 times)
Jasper Flick
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« Reply #100 on: October 09, 2020, 07:36:28 AM »

Measuring Performance
MS and FPS

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InfiniteStateMachine
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« Reply #101 on: October 10, 2020, 04:16:19 PM »

I just started using Unity this month and have been looking for more deep technical dives than what they had with their documentation. This is filling that need very well.

I'm reading the custom render pipeline article right now and it's interesting to see how seemingly simple it is so far!

Thanks very much for all your hard work!

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Jasper Flick
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« Reply #102 on: October 11, 2020, 02:22:43 AM »

You're welcome! Have fun working with Unity.
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Jasper Flick
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« Reply #103 on: October 26, 2020, 08:30:06 AM »

Multiple Cameras
Camera Blending and Rendering Layers

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Jasper Flick
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« Reply #104 on: November 06, 2020, 08:27:55 AM »

Compute Shaders
Rendering One Million Cubes

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Jasper Flick
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« Reply #105 on: November 27, 2020, 09:51:36 AM »

Particles
Color and Depth Textures

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Jasper Flick
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« Reply #106 on: December 15, 2020, 12:33:36 PM »

Jobs
Animating a Fractal

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Jasper Flick
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« Reply #107 on: December 30, 2020, 07:46:55 AM »

Render Scale
Scaling Up and Down

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Jasper Flick
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« Reply #108 on: January 20, 2021, 10:12:37 AM »

Organic Variety
Making the Artificial Look Natural

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Jasper Flick
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« Reply #109 on: February 28, 2021, 06:50:55 AM »

FXAA
Fast approXimate Anti-Aliasing

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Jasper Flick
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« Reply #110 on: March 24, 2021, 09:30:27 AM »

Hashing
Small xxHash

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Jasper Flick
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« Reply #111 on: April 30, 2021, 08:12:06 AM »

Hashing Space
Hashing in an Arbitrary Grid

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Jasper Flick
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« Reply #112 on: May 30, 2021, 08:20:04 AM »

Value Noise
Lattice Noise

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Jasper Flick
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« Reply #113 on: June 18, 2021, 08:58:06 AM »

Perlin Noise
Gradient Noise

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Jasper Flick
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« Reply #114 on: July 07, 2021, 07:16:43 AM »

Noise Variants
Fractals and Tiling

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