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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Unity C# and Shader Text Tutorials
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Author Topic: Unity C# and Shader Text Tutorials  (Read 41540 times)
Jasper Flick
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« Reply #20 on: January 31, 2018, 08:48:57 AM »

Bloom
Blurring Light

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SneakyParty
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« Reply #21 on: January 31, 2018, 03:18:08 PM »

Great tutorials, thanks for posting!

Looking over the one for Bloom: would there be a way to apply this to 2D Text? I guess I could just create it as an image, but it would be nice to have it automatically applied in different areas of the UI as a subtle effect.

Thanks!
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Jasper Flick
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« Reply #22 on: February 01, 2018, 03:33:37 AM »

Bloom is applied to the entire source image. If you only want the text to bloom, either make the text HDR and use the threshold, or render the text to a texture and use that as the bloom source.
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Jasper Flick
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« Reply #23 on: February 20, 2018, 08:23:03 AM »

Hex Map, part 26
Biomes and Rivers

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Jasper Flick
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« Reply #24 on: March 01, 2018, 03:34:08 AM »

Depth of Field
Bending Light

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Jasper Flick
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« Reply #25 on: March 13, 2018, 08:37:51 AM »

Hex Map, part 27
Wrapping

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Jasper Flick
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« Reply #26 on: March 30, 2018, 12:42:20 PM »

FXAA
Smoothing Pixels

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Jasper Flick
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« Reply #27 on: April 18, 2018, 09:30:14 AM »

Persisting Objects
Creating, Saving, and Loading

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Jasper Flick
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« Reply #28 on: April 30, 2018, 04:27:37 AM »

Triplanar Mapping
Texturing Arbitrary Surfaces

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Jasper Flick
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« Reply #29 on: May 15, 2018, 08:04:12 AM »

Object Variety
Fabricating Shapes

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Jasper Flick
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« Reply #30 on: May 31, 2018, 03:59:47 AM »

Texture Distortion
Faking Liquid

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Jasper Flick
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« Reply #31 on: June 21, 2018, 09:37:39 AM »

Reusing Objects
Object Pools

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Jasper Flick
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« Reply #32 on: June 29, 2018, 10:41:33 AM »

Directional Flow
Tiling Liquid

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Jasper Flick
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« Reply #33 on: July 18, 2018, 10:29:33 AM »

Multiple Scenes
Loading Levels

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Jasper Flick
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« Reply #34 on: July 26, 2018, 07:36:29 AM »

Waves
Moving Vertices

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Jasper Flick
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« Reply #35 on: August 24, 2018, 02:42:01 AM »

Spawn Zones
Level Variety

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Jasper Flick
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« Reply #36 on: August 31, 2018, 04:47:41 AM »

Looking Through Water
Underwater Fog and Refraction

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Jasper Flick
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« Reply #37 on: September 21, 2018, 08:14:11 AM »

More Game State
Saving All That Matters

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Jasper Flick
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« Reply #38 on: September 30, 2018, 07:05:48 AM »

Custom Pipeline
Taking Control of Rendering

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peterh
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« Reply #39 on: October 02, 2018, 10:57:40 PM »

Definitely the best (text-based) Unity tutorials I know of :-)
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My personal website: https://peterhijma.com
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