Jasper Flick
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« Reply #20 on: January 31, 2018, 08:48:57 AM » |
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BloomBlurring Light 
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SneakyParty
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« Reply #21 on: January 31, 2018, 03:18:08 PM » |
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Great tutorials, thanks for posting!
Looking over the one for Bloom: would there be a way to apply this to 2D Text? I guess I could just create it as an image, but it would be nice to have it automatically applied in different areas of the UI as a subtle effect.
Thanks!
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Jasper Flick
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« Reply #22 on: February 01, 2018, 03:33:37 AM » |
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Bloom is applied to the entire source image. If you only want the text to bloom, either make the text HDR and use the threshold, or render the text to a texture and use that as the bloom source.
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Jasper Flick
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« Reply #24 on: March 01, 2018, 03:34:08 AM » |
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Jasper Flick
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« Reply #25 on: March 13, 2018, 08:37:51 AM » |
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Jasper Flick
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« Reply #26 on: March 30, 2018, 12:42:20 PM » |
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FXAASmoothing Pixels 
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Jasper Flick
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« Reply #30 on: May 31, 2018, 03:59:47 AM » |
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« Last Edit: June 29, 2018, 10:41:56 AM by Jasper Flick »
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Jasper Flick
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« Reply #31 on: June 21, 2018, 09:37:39 AM » |
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Jasper Flick
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« Reply #32 on: June 29, 2018, 10:41:33 AM » |
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Jasper Flick
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« Reply #33 on: July 18, 2018, 10:29:33 AM » |
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Jasper Flick
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« Reply #34 on: July 26, 2018, 07:36:29 AM » |
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WavesMoving Vertices 
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peterh
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« Reply #39 on: October 02, 2018, 10:57:40 PM » |
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Definitely the best (text-based) Unity tutorials I know of :-)
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