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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Unity C# and Shader Text Tutorials
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Author Topic: Unity C# and Shader Text Tutorials  (Read 41634 times)
Jasper Flick
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« Reply #60 on: May 31, 2019, 10:42:49 AM »

Baked Shadows
Mixed Lighting

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Mark Mayers
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« Reply #61 on: June 03, 2019, 11:03:44 PM »

https://thebookofshaders.com/

https://www.iquilezles.org/

https://www.alanzucconi.com/

https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.html

https://www.youtube.com/channel/UCEklP9iLcpExB8vp_fWQseg

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Also thanks for your contributions, just putting these here for others to further their knowledge Smiley
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Jasper Flick
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« Reply #62 on: June 22, 2019, 04:12:50 AM »

Tower Defense: Towers
Shooting Enemies

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Jasper Flick
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« Reply #63 on: June 30, 2019, 02:54:24 AM »

Level of Detail
Cross-Fading Geometry

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Jasper Flick
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« Reply #64 on: July 21, 2019, 10:41:44 AM »

Tower Defense: Ballistics
Lobbing Explosives

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Jasper Flick
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« Reply #65 on: July 31, 2019, 06:57:51 AM »

Post-Processing
Full-Screen Effects

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Jasper Flick
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« Reply #66 on: August 22, 2019, 07:28:16 AM »

Tower Defense: Scenarios
Waves of Enemies

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Jasper Flick
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« Reply #67 on: August 31, 2019, 09:53:16 AM »

Image Quality
Render Scale, MSAA, and HDR

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Jasper Flick
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« Reply #68 on: September 19, 2019, 05:53:19 AM »

Tower Defense: Animation
Lively Enemies

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Jasper Flick
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« Reply #69 on: September 26, 2019, 05:45:40 AM »

Custom Render Pipeline
Taking Control of Rendering

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Jasper Flick
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« Reply #70 on: October 25, 2019, 07:49:21 AM »

Sliding A Sphere
Player-Controlled Motion

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Jasper Flick
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« Reply #71 on: October 31, 2019, 07:19:54 AM »

Draw Calls
Shaders and Batches

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Jasper Flick
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« Reply #72 on: November 19, 2019, 09:19:02 AM »

Physics
Pushing a Sphere Around

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Jasper Flick
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« Reply #73 on: November 30, 2019, 08:42:40 AM »

Directional Lights
Direct Illumination

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Mark Mayers
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« Reply #74 on: December 04, 2019, 04:57:52 PM »

Hey! Just wanted to say thank you for your SRP series.

Unity's documentation is awful on the subject, and you really helped me out with getting started.
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Jasper Flick
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« Reply #75 on: December 05, 2019, 02:39:53 AM »

My pleasure! Graphics has always been the most arcane subject, in Unity and in general.
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Jasper Flick
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« Reply #76 on: December 12, 2019, 09:01:00 AM »

Surface Contact
Staying in Touch

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Jasper Flick
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« Reply #77 on: December 30, 2019, 10:27:02 AM »

Directional Shadows
Cascaded Shadow Maps

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Jasper Flick
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« Reply #78 on: January 26, 2020, 06:09:52 AM »

Orbit Camera
Relative Control

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Jasper Flick
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« Reply #79 on: January 31, 2020, 07:08:17 AM »

Baked Light
Light Maps and Probes

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