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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Unity C# and Shader Text Tutorials
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Author Topic: Unity C# and Shader Text Tutorials  (Read 41552 times)
Jasper Flick
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« Reply #80 on: February 22, 2020, 09:06:44 AM »

Custom Gravity
Moving on a Sphere

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nova++
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« Reply #81 on: February 22, 2020, 11:25:14 AM »

Aha - it's like this character controller series was made just for me, since I'll eventually need one that works on a sphere. Good as always
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Jasper Flick
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« Reply #82 on: February 22, 2020, 12:11:08 PM »

Aha - it's like this character controller series was made just for me, since I'll eventually need one that works on a sphere. Good as always

It was made especially for you! And lots of other people. I hope it'll be useful.
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Jasper Flick
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« Reply #83 on: February 27, 2020, 09:44:01 AM »

Shadow Masks
Baking Direct Occlusion

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Jasper Flick
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« Reply #84 on: March 27, 2020, 07:07:36 AM »

Complex Gravity
Gravity Planes, Spheres, and Boxes

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Jasper Flick
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« Reply #85 on: March 30, 2020, 10:18:03 AM »

LOD and Reflections
Adding Details

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Jasper Flick
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« Reply #86 on: April 25, 2020, 05:35:27 AM »

Moving the Ground
Going for a Ride

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Jasper Flick
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« Reply #87 on: April 30, 2020, 08:54:11 AM »

Complex Maps
Masks, Detail, and Normals

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Jasper Flick
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« Reply #88 on: May 26, 2020, 10:56:05 AM »

Climbing
Sticking to Walls

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Jasper Flick
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« Reply #89 on: May 31, 2020, 04:04:50 AM »

Point and Spot Lights
Light with Limited Influence

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Jasper Flick
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« Reply #90 on: June 23, 2020, 12:16:51 PM »

Swimming
Moving through and Floating in Water

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Jasper Flick
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« Reply #91 on: June 30, 2020, 07:15:12 AM »

Point and Spot Shadows
Perspective Shadows

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Jasper Flick
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« Reply #92 on: July 17, 2020, 07:22:11 AM »

Reactive Environment
Movement with Consequences

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BandyLake
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« Reply #93 on: July 18, 2020, 02:01:00 AM »

Wow ThankYou man..
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Jasper Flick
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« Reply #94 on: July 18, 2020, 04:12:16 AM »

You're welcome!
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Jasper Flick
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« Reply #95 on: July 29, 2020, 08:18:42 AM »

Post Processing
Bloom

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Jasper Flick
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« Reply #96 on: August 17, 2020, 10:45:08 AM »

HDR
Scattering and Tone mapping

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Jasper Flick
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« Reply #97 on: August 30, 2020, 08:16:38 AM »

Rolling
Animated Sphere

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Jasper Flick
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« Reply #98 on: September 23, 2020, 08:19:52 AM »

Back to Basics
I have upgraded the basics series.

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Jasper Flick
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« Reply #99 on: September 29, 2020, 10:19:01 AM »

Color Grading
Playing with Colors

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