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TIGSource ForumsCommunityJams & EventsCompetitions1st Alakajam | 22-24 September | Make a game in 48 hours
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Author Topic: 1st Alakajam | 22-24 September | Make a game in 48 hours  (Read 1422 times)
Wan
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« on: August 28, 2017, 11:42:19 AM »


Alakajam! is a brand new little community, aiming at hosting regular game jams & other gamedev-related events. We're hosting a first competition on the 22-24 September week-end, with the goal to finish a game in 48 hours!



Schedule overview

September 8th    Theme selection      For two weeks, you will get to suggest ideas for what the theme of the week-end will be.
Then you will be able to vote on all the other ideas.
From Sep. 22th (7pm UTC)
to Sep. 24th (7pm UTC)
   The actual jam!As the theme is announced, you have exactly 48 hours to finish your game,
either solo or as a team, to be part of the official competition.
If you can't make it in time, you still have one more day to post your game out of competition
and still get people to play your game and leave feedback.
Oct. 8th    End of votingAfter a two-week long phase of playing & rating each other's games,
all votes made by the community are smashed together and shaked to produce the final rankings Smiley



F.A.Q.

This sounds a bit like Ludum Dare!

Yes it does! The site founders are mostly Ludum Dare veterans actually. A big difference though is that if you live in Europe, you might find the jam start/end times much more comfortable, actually starting on Friday night (sorry Americans, we also love you!). We are also simplifying the rules by making the event 48-hour long for teams as well, among other smaller changes.

Another important thing is that we're aiming for a different approach to governance, which the goal to open the organization and site development as much as possible rather than rely on a single person.

How do I get in the loop?

If you're interested, you can follow the event on Twitter or Reddit, and of course register on the website. You can also follow things more closely by joining us on our IRC channel (#alakajam on irc.afternet.org) or even Github!

Or if you're really lazy, well... I also plan on posting updates on this thread Wink
« Last Edit: September 12, 2017, 01:01:24 AM by Wan » Logged
Wan
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« Reply #1 on: September 08, 2017, 01:06:05 PM »

Event update: Theme submissions & ratings have started!

For the next two weeks, the whole baby-community that is Alakajam! will choose the theme of the first competition:

  • Until next Friday, you will be able to submit up to 3 theme ideas, that everyone else will rate positively or negatively.
  • After one week, theme submissions will close, and the 10 highest scoring themes will be made public. You will be able to rate them again, by order of preference.
  • The final winner will be announced at the start of the event.

See you there!
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Wan
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« Reply #2 on: September 15, 2017, 11:26:43 AM »

Event update: Theme shortlist revealed

After one week of theme submissions and voting, 202 ideas were suggested, and rated over 7000 times. The top 10 are listed below.

You can rank the themes by preference order from this page. The best one will be chosen as the jam theme!

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Wan
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« Reply #3 on: October 17, 2017, 04:52:41 AM »

Event update: Final results

To conclude this thread in good form, the 1st Alakajam! was pretty much a success in the end, with 58 games submitted around the theme of Alchemy!

It was followed by a 2-week-long voting phase where entrants rated each other's games. On October 8th, the results were revealed, with the following winners:





Next jams

If you missed the jam but would like to join us in the future, know that the 2nd Alakajam! is planned for the 23-25 February 2018 weekend.

In the meantime, we're also running smaller competitions, more oriented around practicing specific aspects of game making. A month-long "Kajam" is running currently, with the goal to focus on Game Juice! See the front page of Alakajam! for more info.

That's it for this thread, unless you have any questions or remarks. Thanks for reading!
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