Hi! We're necroposting our own topic ! /o/
We've realized we have been neglecting TIGSource. And perhaps we have gone into the world talking about Albert+Zoé a bit too soon, as we needed more time to actually bring the concept to maturity. Now we are closer to this. And we're back here for weekly-ish devlog posts :D
So,
first, a giant gameplay update. In all previous posts,
you can see we used the classic "bullet thingies that show when to tap" technique. But the UI wasn't right, we couldn't find where to put the bullet lanes. There have been
experiments, science was done, but nothing satisfying came up.
So one day the sound designer goes: "Shall we remove the UI?"
The others go: WWWWHHAT!!!!!
But bear with us.
It is a bold thought. One we had at the very beginning of the project but quickly discarded as impossible, impratcical and unplayable. But now Albert+Zoé might be ready for it... "Oh my God how the hell am I going to play that !?" do you ask? Well. Every spell or attack matches a rhythmic pattern, common across all rhythmic levels, and we were already working with that in mind when there were bullets. So now, you just have to perform the rhythmic pattern of the spell you want to cast in order to cast it. And you can cast it at any time, as long as you do it in rhythm. Also, you can chain rhythms! The end of a spell can be the beginning of another... And that's a whole combo playfield we can't wait for you to try out!
Here are mockups of the new UI, which represents the available spells-rhythms, and shows the rhythm you're tapping.
This new gameplay is part of why we stopped posting. It was a huge change we had to deal with and it broke almost everything.
Secondly, the team has grown
Appeau Studio now has a narrative designer, Bettina, and a developer, Marc! Their arrivals gave huge boosts to their respective fields in the game. Which means we're getting MUCH closer to a playable demo, and are bettering and expanding our lore and sprawling narrative!
These changes made our summer a very exciting time. The team has a very fun dynamic, we solved a lot of the problems of non-fun gameplay that were bothering us, and Albert+Zoé is starting to look like what we envisioned when we started it
and that's an awesome feeling <3