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TIGSource ForumsDeveloperDesignDesign Illuminated: A Series of Game Design Writeups
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Author Topic: Design Illuminated: A Series of Game Design Writeups  (Read 1261 times)
Photon
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« on: September 02, 2017, 03:12:11 PM »

Hey all.

Its occurred to me that sometimes when I play games, I get these bursts of insight that I just want to shout at people. As such, I've begun channeling my energies into a new series of blog posts. I don't claim to have unique insights that no one else has had before, but as I work on my own game development pursuits, its at least helpful to me to put these observations in writing. Besides, I like spurring design-related conversations!

Currently I'm planning to release new articles/posts every other Friday. You can check out the landing page for the series here.



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« Last Edit: October 09, 2017, 08:39:18 AM by Photon » Logged
BomberTREE
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« Reply #1 on: September 04, 2017, 12:57:44 PM »

That was a good read, I especially enjoyed the 'influences on choice' progression.

Keep it up!
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Photon
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« Reply #2 on: September 04, 2017, 02:16:47 PM »

That was a good read, I especially enjoyed the 'influences on choice' progression.

Keep it up!
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Thanks!  Smiley
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Photon
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« Reply #3 on: September 22, 2017, 10:00:30 AM »

Hey all, the next DI-post is up:

Solo Carrying, Teamwork and Titanfall 2

Unfortunately I'm a week behind on this one. We've been gearing up for a move, so between showing the house and ferrying pets to and fro, I got a bit sidetracked! Please accept my apologies!
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Photon
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« Reply #4 on: October 09, 2017, 08:38:27 AM »

I consider myself something of a hopeless romantic when it comes to multiplayer games, so for this article I did something a little different:

Rank doesn't matter? Pondering SR Systems.
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