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TIGSource ForumsCommunityDevLogsUPUPUPUP - platformer where you have a quadruple jump. [Demo is released!!!]
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Author Topic: UPUPUPUP - platformer where you have a quadruple jump. [Demo is released!!!]  (Read 6377 times)
Madamin_Z
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« Reply #60 on: January 05, 2018, 11:07:30 PM »

Demo version is released!!!



You can play it at these sites:

Gamejolt Click!
Itch Io Click!!!
Kongregate Click me too!
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Nikolas
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« Reply #61 on: January 06, 2018, 04:17:41 AM »

I played the first few levels (until the rolling spikey guys appeared) of the itch io demo and want to give some feedback:
- I like the games difficulty and it reminds me of Super Meat Boy and VVVVVV
- Finishing a level is satisfying! Good job  Hand Thumbs Up Right
- I think the colors are too oversaturated (just my personal preference)

Here are some suggestions:
- Give each level a code, which can be entered during the start of the game, to continue. I wanted to continue but had to start at level 1 again Sad
- Try using four different jump sounds, for the four jumps avaiable and see if it feels better
- A timer tracking how much time is spent in a level in a current run would be nice
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Madamin_Z
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« Reply #62 on: January 06, 2018, 04:04:42 PM »

I played the first few levels (until the rolling spikey guys appeared) of the itch io demo and want to give some feedback:
- I like the games difficulty and it reminds me of Super Meat Boy and VVVVVV
- Finishing a level is satisfying! Good job  Hand Thumbs Up Right
- I think the colors are too oversaturated (just my personal preference)

Here are some suggestions:
- Give each level a code, which can be entered during the start of the game, to continue. I wanted to continue but had to start at level 1 again Sad
- Try using four different jump sounds, for the four jumps avaiable and see if it feels better
- A timer tracking how much time is spent in a level in a current run would be nice

Thanks for your suggestions! I'll try to do them.
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Pixel Noise
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« Reply #63 on: January 07, 2018, 03:59:10 PM »

Ohhh I haven't played yet, but yes, I would definitely want to hear the jump sound go up in pitch slightly each time, or something to give the player an audio cue of how many jumps they've used
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Madamin_Z
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« Reply #64 on: January 10, 2018, 02:07:25 AM »

Hey guys! I need your help. I made an enemy that moves only diagonally. The problem is that I don't know how to use it in the level design (I found only 3). Maybe you will be able to find more.

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Madamin_Z
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« Reply #65 on: February 03, 2018, 03:51:01 AM »

I've decided to change all art in my game. I started with the background.

Old:



"Realistic" rocks:



Something better:



New:

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Madamin_Z
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« Reply #66 on: February 08, 2018, 03:47:24 AM »

After a long draw-redraw, draw-redraw I finished the art of the first stage.

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Madamin_Z
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« Reply #67 on: February 14, 2018, 03:02:03 AM »

I made a new disappearing blocks. Now they look like a balloon that inflates and swells.

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spicy gyro games
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« Reply #68 on: February 16, 2018, 04:36:23 PM »

Quadruple jump, ha! I think the only other game I played that had that was a special level in Mischief Makers for N64!
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Madamin_Z
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« Reply #69 on: February 17, 2018, 02:17:06 AM »

Just made a new fireball for the first boss. I've never drawn fireballs before. Here is the evolution.

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Madamin_Z
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« Reply #70 on: March 12, 2018, 03:40:59 AM »

After a some time I decided to KISS (Keep it simple, stupid). And I have a question: do I need to change the boss' sprite?

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