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TIGSource ForumsCommunityDevLogsCryoFall: A Server-based Survival Sci-fi MMO
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AtomicTorch Studio
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« Reply #20 on: March 06, 2018, 09:15:02 PM »

Greetings friends! This time we have several really good news lined up!


First up, to continue from the last week - we are practically done with all the technical backend improvements mentioned before. It enables us to finally release CryoFall and new version of VoidExpanse, among other things.

And VoidExpanse is exactly the topic of today's blogpost! Obviously it nothing super major, but we have completed a lot of small improvements and changes in this update. Some of them are:

- New game option for static camera (the camera won't follow the mouse cursor, as you guys asked us to add!)
- Video setting improvements and compatibilities with Ultra HD and 4k displays.
- Large expansion of modding and scripting capabilities as requested by people who are modding VoidExpanse. You can now create devices to interact with space objects (such as debris), and a lot of other API methods.

You can find the complete list of changes of here.


But that's not all of course!

We've updated our site with all the necessary stuff needed for the CryoFall Alpha launch. With that we can safely start inviting people to the game. Cross your fingers! If everything goes well we will open CryoFall to public in just a couple of days! Smiley

We've also updated our AtomicTorch Game Launcher so that it can be conveniently used with CryoFall and all of our previous games. You can download it right now.

We will see you in a few days with a new blogpost! Stay tuned!
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« Reply #21 on: March 28, 2018, 08:32:48 PM »

Greetings friends!

It is finally time to return our attention back our current project - CryoFall!

And there couldn't be a better time than now for that. CryoFall is finally launched! And not only that, but CryoFall is available completely for free during its early alpha period! We would like everybody to give it a try without any strings attached, voice their opinions and participate in its development as much as possible for the next couple of months. Yes, we plan keep it completely free for everybody for the time being!



Naturally, you can also preorder CryoFall if you would like to show your support and we would very much appreciate this gesture! Preorders are available in our official store. CryoFall Deluxe Edition also comes with additional features and content. There is also no need for a demo, as you can just play it as much as you want and then decide for yourself if it's worth the price. Additionally, we will keep the price much lower during this free alpha period to make barrier to entry lower.

Now that the game is finally out and publicly available - we will keep working with redoubled effort to bring new content at a steady pace and see every planned feature implemented! From today onwards we will return to posting our regular development updates on CryoFall in our blog, we will also try to align them with each version release.

Currently our main task is to complete the new terrain system to bring the game's look up to modern standards. But we are also working on new features and content in parallel to that. Hopefully, it should be completed within a month or so. It will be the last mandatory feature needed for wider public release, as we are still keeping CryoFall low profile at the moment and not doing any kind of promotional campaigns until it is ready.

What are the plans for the future?

As soon as this new terrain system is complete we are planning to launch large PR campaign to make the gaming world know that this game exists and bring new players in!

Stay tuned!


Originally posted in our blog: https://atomictorch.com/Post/Id2196/CryoFall-Alpha-Launch
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« Reply #22 on: May 15, 2018, 09:45:21 PM »

Largest CryoFall update is finally live now!

The game is finally ready to fully enter public alpha and ready for large number of people to join and try the game!

With this CryoFall is finally launched publicly! And not only that, but CryoFall is available completely for free during the initial alpha period! We would like everybody to give it a try without any strings attached, voice their opinions and participate in its development as much as possible for the next several months. Yes, we plan keep it completely free for the time being!



We will also starting promotional activities this month, which means there should be more players now compared to closed alpha test.

We are also looking forward to your YouTube videos and specifically Let's plays as they allow us to examine just HOW exactly you play and make adjustments to the game based on that knowledge. So, even if you have a tiny channel with a few subscribers it will still be useful to us!



Naturally, you can also preorder CryoFall if you would like to show your support and we would very much appreciate this gesture! Preorders are available in our official store. CryoFall Deluxe Edition also comes with additional features and content. There is also no need for a demo, as you can just play it as much as you want and then decide for yourself if it's worth the price. Additionally, we will keep the price much lower during this free alpha period to make barrier to entry lower.

Screenshots:




Now that the game is finally out and publicly available - we will keep working with redoubled effort to bring new content at a steady pace and see every planned feature implemented! From today onwards we will return to posting our regular development updates on CryoFall in our blog, we will also try to align them with each version release.

Don't forget to join and follow our social channels:

    Official website: http://cryofall.com
    Discord server: https://discord.gg/pRMGjRz
    Official forums: http://forums.atomictorch.com
    Reddit: https://www.reddit.com/r/cryofall
    Twitter list: https://twitter.com/Lurlerrr/lists/atomictorch-studio

And finally, you can check our detailed list of changes for this release since closed alpha.

Original blogpost: https://atomictorch.com/Post/Id2197/CryoFall-Public-Alpha-Launch
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« Reply #23 on: May 15, 2018, 10:23:29 PM »

Largest CryoFall update is finally live now!

Congrats on the release. Looks interesting and I look forward to giving it a try.

Did you manage to get a bit of a player base during the alpha testing & build up?
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« Reply #24 on: June 04, 2018, 10:43:28 PM »

Largest CryoFall update is finally live now!

Congrats on the release. Looks interesting and I look forward to giving it a try.

Did you manage to get a bit of a player base during the alpha testing & build up?
Somehow I missed your message Smiley
Thank you! And sure, give it a try. We are keeping it 100% free during alpha, so more people can join! Smiley
As for player base - yes, it is slowly growing.
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« Reply #25 on: June 05, 2018, 08:52:40 PM »

New development blog post!



Greetings friends!

We are continuing with CryoFall development and the new version is finally ready.

This time we have some major changes, the primary of which is the new quest system!



For the time being its primary purpose is to serve as a kind of tutorial to introduce new players to the game and offer some goals to aim towards in the beginning, but with each subsequent update we are planning to add even more interesting and challenging tasks.

The same system of requirements that is currently used for quests will also be used for achivements in the future! Basically two sand crawlers with one rocket launcher Smiley

Another large update is complete overhaul of points of interests (ruins, etc.) with tiered approach. Lower tiers would be perfectly suitable to all new players, even without any equipment, but more difficult areas will require substantial investment into a good gear and weapons to be able to clear them. This should offer interesting progression system as well.



Another major change is the improvements to general usability and accessibility, for example you can now use items directly from inventory or by using keyboard shortcuts. Things like that don't change much, but certainly make any game more user friendly.

This of course goes along with our usual content expansion. Some new items include respirator (early game environmental protection gear), new decorations, saplings (and ability to plant trees), new fridge (evaporative type), new water type - lake (and ability to draw water from water bodies), new recipes, new technologies and many more!

You can find detailed list of changes for this update on our forums.

And don't forget to join our Discord server!

Originally posted: https://atomictorch.com/Post/Id2198/CryoFall-Alpha-13-is-out
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« Reply #26 on: June 25, 2018, 02:37:47 AM »

CryoFall Alpha 14 is out!



And another update is finished and deployed!

This past month we were still working on some technical tasks in the background, so there isn't as much new content as in some previous updates, but thankfully we are mostly done with that and the next update should be rather substantial again.



Anyway, what's new this time?

The primary change is complete reworking of the quest system - it now includes more than 30 quests ranging from very simple to something you would have to put quite a bit of effort towards. We are quite happy how this system turned out to be, but there are still a few things we would like to do.

Another thing is the inclusion of miner helmet. At first it may not seem like much, but it signifies substantial improvement of the lighting system. It is now possible to include things like night vision goggles and other things!



New industrial crate and corresponding loot have also been added to industrial ruins. Now there's a good reason to go there Wink

Another major change is complete rebalancing of the weapon system. Now there is more reason to use different ammo as it now properly does what it's supposed to do (such as armor piercing bullets actually being better than normal bullets against armor).

As always you can see the detailed list of changes on the forums.
Original blogpost: https://atomictorch.com/Post/Id2199/CryoFall-Alpha-14-is-out
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« Reply #27 on: August 07, 2018, 02:37:53 AM »

CryoFall: Explosive Update (A15) is out!



It's been quite some time since our last post! But we been working hard on the biggest update to CryoFall in a while! With A15 "Explosive Update" we feel the game has finally reached a stable state in all regards and we are happy for people to play it without worrying about something being unfinished or not polished enough!



This update introduces several massive changes main of which is new explosives system! With this we can finally start introducing higher tier walls such as bricks, concrete, reinforced, etc. all of which will be added in the next version as well as other late game elements.

Another huge update is the introduction of the boreal biome to the map. Now you can visit northern regions and see completely different flora and fauna.



Some other notable changes include environmental ambient sound system, two new skills: learning and crafting, new technology groups, new items, weapons, plants, animals, buildings and structures, and much more! Basically there is more of everything and the game is taking shape nicely! Smiley



We are hoping to see you in the game!

Original blogpost: https://atomictorch.com/Post/Id2200/CryoFall-Explosive-Update-A15-is-out
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