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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)printf in glsl
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powly
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« on: September 21, 2017, 10:57:34 AM »

Starting a thread for this since I'd really like some feedback on shader-printf which is a simple way to get some debug output to console from inside a shader program. It's limited to gl4.3 upwards so unfortunately no mac or webgl support.

Most interesting would be to hear about possible problems and if the setup/usage could somehow be improved.

EDIT: Hmm okay, so this is probably either not perceived useful enough to try or then it's already good enough to use.
« Last Edit: September 25, 2017, 12:07:13 AM by powly » Logged
Quarry
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« Reply #1 on: October 07, 2017, 06:15:59 PM »

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