STORYAs the legend goes, “In the last battle of Great War between demons and humans, demon lord, on the verge of his death, used the rest of his magic to create a tower. Tower so high, it cast shadow over the entire battlefield. He then hid himself at the very top, where he rests to these days, gathering strength to continue the war once again."
Hard to tell if it really happened this way. It has been many years since the last hero of Great War passed away to tell us his story. But it can’t be just a fairytale. After all, the tower still stands and it has been declared the last unconquered territory of the demon race.
For centuries, this tower full of traps, monsters, treasures and mysteries, is luring adventurers from all around the world. And in front of its entrance, small town was build, to support all these brave (and stupid) enough to accept tower's challenge and venture inside.
QUICK DESCRIPTION- Visual: Top down pixel-art
- Gameplay: Action RPG with focus on exploration and town life.
- Main inspiration: Tower of Druaga (both game and anime), Zelda: A Link to the Past
- Main goal: not to send a player on adventure but let him live adventurous life
UNIQUE FEATURESChanging towerWhile exploring the Tower, you will encounter many mysterious phenomena. Full treasure chest appeared out of nowhere when you were passing by. Walls started to shift, either to open up parts of level unavailable before, or just to change path to the exit.
These are just examples of many surprises, which The Tower has at its disposal to fulfil its purpose.
Exotic townSome towns depend on tourism, others thrive on industry. This town was built and still exists solely because of The Tower. Market is full of artefacts and devices of unknown purpose. Inns and other services are customized for adventurers as their main clientele. And some professions could exist only here, like catapult delivery service for example.
PROJECT’S VISIONHi, I’m Emil Gašparec. I’m game developer from Czech Republic and I have been making games since 2011. During these 6 years we were making games in our free time, out of free will and … well … for free. It was a lot of fun, but I feel that it’s time to create something bigger. Something I no longer can make without a budget and a full time commitment. That’s why this game is being planned as a Kickstarter project from its conception and its future development is directly tied to it.
If I don’t raise enough money (this way or another), the project will be immediately stopped, so I’m willing to try anything that will improve my chances for success.
I honestly believe that this forum thread is one of these things, so I thank you all in advance for any comment you leave here.
- If there is something you like about this project, let me know, so that I know what parts of the game to reinforce.
- If you have any suggestion about the article or personal advice about fundraising to share with me, I will very much appreciate it.
- If you want to work on this, please, please leave your e-mail adress or something, because our team right now is just me (game design and world building) and music composer. :D