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TIGSource ForumsPlayerGeneralWhat are the 101s of applying to a game company?
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EasterlyArt
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« on: September 27, 2017, 12:48:57 PM »

I know many of us here are all about championing the element of indie, but I like to bring up a discussion for the sake of those who may be trying to break into the field and later on go 100% on being indie.

So I'm currently wrapping up in school for illustration and have started working on my portfolio and resume. It wasn't until I started to piece together my resume that I started to scratch my head. There is a pretty likely chance I'll end up at a ad agency for a year or two that would fall head over heals for a simple clean resume design and portfolio. But when the time comes to apply my skills towards game companies, what do they look for in resumes and portfolios.

Has anyone had experience in this area and can give their insight? What were you applying for? Thank you and I look forward to your replies.
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Cobralad
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« Reply #1 on: September 28, 2017, 12:07:42 AM »

depends on your location
character and anime face artist market is overcrowded right now and a no-go for studio-based gamedev, environment and prop grunts needed more
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eyeliner
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« Reply #2 on: October 24, 2017, 12:12:46 AM »

The 101 is basically the same as in all fields: baggage.
Just participate in a few moderatly good-looking, successful projects and start from there.
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mike b pro nerd
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« Reply #3 on: October 25, 2017, 11:10:34 AM »

most of what I have been told both by industry pro dev biz heads and small one-man teams is similar to the film industry, if you want to get a job making games, make games, get involved with friends and/or people you've met online and make some small unambitious projects so that you can show that you can finish a game - or do some modding to show off your level design skills, then get work on a bigger/better project until you have a portfolio - specialise and pitch yourself to small pro dev businesses.
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EasterlyArt
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« Reply #4 on: November 17, 2017, 04:45:57 PM »

Thank you everyone who has given your input.

It seems that a very important piece of experience is making games prior to applying. Letting a complete piece of work speak for itself, or even a work in progress, seems to be invaluable.

For the sake of humoring this, say someone has the skills to make a game, but just wants to jump at a job in the industry. Are there not many entry level positions for those with specific skill sets? I can't imagine someone like ubisoft would turn someone down in say the art department because they've never made their own game or worked with someone.
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