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TIGSource ForumsPlayerGamesKiller Queen - Competitive Joust MOBA meets Super Mario
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Author Topic: Killer Queen - Competitive Joust MOBA meets Super Mario  (Read 2300 times)
quantumpotato
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« on: September 28, 2017, 05:08:08 PM »

Local arcade got the double-cabinets.

I heard from the devs they cost over 10k(!) to buy.

Game looks fun









Have you played it?
Pro strats?

Looks like speed > economy is strong.
Snail looks like it can be countered hard by economic play.
« Last Edit: September 28, 2017, 05:54:05 PM by quantumpotato » Logged

Capntastic
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« Reply #1 on: September 28, 2017, 05:11:31 PM »

You'll get a lot more "buzz" if you simply explain it as a competitive Joust MOBA
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quantumpotato
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« Reply #2 on: September 28, 2017, 05:54:18 PM »

You'll get a lot more "buzz" if you simply explain it as a competitive Joust MOBA

done
have you played it?
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Silbereisen
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« Reply #3 on: September 29, 2017, 02:16:24 AM »

whats the point of making a thread about a game that 99% of this forum will never get to play due to it costing 12k dollars unless you live in one of like 10 major cities in the US of A?
« Last Edit: September 29, 2017, 02:27:41 AM by Silbereisen » Logged
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« Reply #4 on: September 29, 2017, 03:34:01 AM »

whats the point of making a thread about a game that 99% of this forum will never get to play due to it costing 12k dollars unless you live in one of like 10 major cities in the US of A?
presumably he liked it and wanted to introduce it to, or talk about it to other people in those cities.
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Silbereisen
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« Reply #5 on: September 29, 2017, 04:36:04 AM »

perhap's...
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quantumpotato
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« Reply #6 on: October 01, 2017, 02:16:30 PM »

whats the point of making a thread about a game that 99% of this forum will never get to play due to it costing 12k dollars unless you live in one of like 10 major cities in the US of A?
presumably he liked it and wanted to introduce it to, or talk about it to other people in those cities.

Yeah. It looks cool, I haven't played it yet. The city I'm in has pop under half a million but the local arcade got a copy. (Maybe the price has decreased).

If anyone's played it I'd like to hear thoughts. There are 3 ways to win as you can see from the video above. Economy looks reliable, Military looks risky, Snail looks like a troll way but maybe there's a strategy.

It costs $2 for a round (that's the whole team or maybe both) so if anyone has any pro tips I'd love to hear.
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« Reply #7 on: October 01, 2017, 04:00:41 PM »

I'll probably never play it but:  It's cool and I like the idea of it and it's cool and good to talk about cool and good projects going on in the world of esports indie games
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ThemsAllTook
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« Reply #8 on: October 01, 2017, 06:03:01 PM »

I played this once at GDC. It seemed cool, but man, the learning curve felt pretty harsh. My team lost every single game to a military defeat. I felt like I kinda sorta had a handle on what to do at one point, but they were just too good and shut us down every time.
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quantumpotato
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« Reply #9 on: October 03, 2017, 05:26:07 PM »

I played this once at GDC. It seemed cool, but man, the learning curve felt pretty harsh. My team lost every single game to a military defeat. I felt like I kinda sorta had a handle on what to do at one point, but they were just too good and shut us down every time.

Good to know.. yeah military looks tough. I'm nervous about how vulnerable the Queen is
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Richard Kain
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« Reply #10 on: October 27, 2017, 09:19:28 AM »

The game is actually quite brilliant. They did a good job of balancing the motivations of the different roles. Neglecting one aspect of the game can allow your opponents to sneak a victory past you.

I played this game with a bunch of other friends at my brother's bachelors party. We all had a great time. It got pretty competitive.

I found that the winning strategy for our team was to use the Queen in a slightly more defensive stance, while using her mobility to insure that your opponents don't have an opportunity to generate soldiers. The Pac-Man style looping of the level allows for greater mobility, which helps make running away viable.
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quantumpotato
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« Reply #11 on: October 27, 2017, 08:46:03 PM »

The game is actually quite brilliant. They did a good job of balancing the motivations of the different roles. Neglecting one aspect of the game can allow your opponents to sneak a victory past you.

I played this game with a bunch of other friends at my brother's bachelors party. We all had a great time. It got pretty competitive.

I found that the winning strategy for our team was to use the Queen in a slightly more defensive stance, while using her mobility to insure that your opponents don't have an opportunity to generate soldiers. The Pac-Man style looping of the level allows for greater mobility, which helps make running away viable.

Agree.

Defensive queen + tagging the soldiers seems like the way to go
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« Reply #12 on: October 28, 2017, 02:41:46 AM »

glad to see there is now fruitful discussion in this thread [raises fist to the sky] solidarity with posters, fuck the mods
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Silbereisen
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« Reply #13 on: October 28, 2017, 04:46:56 AM »

fuck the mods

*admins
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Superb Joe
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« Reply #14 on: October 28, 2017, 06:55:13 AM »

An admin is a mod. That's ontology. That's canon.
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quantumpotato
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« Reply #15 on: October 28, 2017, 08:03:04 AM »

I didn't like: You have to mash button to flap. "Tap faster to go higher faster" -- could have just been hold to accelerate, making the common use case of wanting to ascend quickly easier to do.

My hands hurt after a few dozen games as Queen. Not going to play this one a ton bc of this
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quantumpotato
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« Reply #16 on: December 30, 2017, 06:10:29 PM »

Game has good strategy variety.
Being Queen is still annoying to tap rapidly.
I don't like the "ceiling stick" - you can get stuck on ceiling and can't be killed if you keep bumping into it.
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« Reply #17 on: February 07, 2018, 12:58:52 PM »

I didn't like: You have to mash button to flap. "Tap faster to go higher faster" -- could have just been hold to accelerate, making the common use case of wanting to ascend quickly easier to do.

My hands hurt after a few dozen games as Queen. Not going to play this one a ton bc of this

I've *played* this game in 2 of the 10 towns it's in, now; during my long absence. It is FUN and TENSE AS HELL.

The tap-to-flap is quite deliberate - what you're observing players do is called a "ground scrape," a deliberate rhythm/tactic to use platforms to protect you from counterattack while controlling space below you. Even at "ceiling range," tapping TOO fast will cause you to bounce off of the platforms, instead of scraping them. The queen has a slightly smaller "top" hitbox, allowing them to beat out other non-Queens that are using that tactic - this is deliberately designed in favor of the queen.

The Queen, last I played (it's been a little while), gets to tap considerably more sparingly compared with the other soldier players, because they don't stay in flying mode; where Queens are expected to be airborne *constantly* throughout a game. And it's not common to play a dozen games back to back. Usually KQ communities have "meetup nights" where they have mini-tournaments (single elimination if 7 teams or more, double if 6 or less) where usually you get breaks while the other teams play; and on casual nights it's more common to rotate roles with another player or two.

I played a lot at Ground Kontrol in Portland, OR; a little during a trip to SF at Brewcade once, and when I get a little more time (shouldn't be too long now), I've been meaning to tackle Add-A-Ball in downtown Seattle (an hour from where I live now).

I'm glad to see this get circulated here, it's quite an experience.
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quantumpotato
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« Reply #18 on: February 08, 2018, 08:50:23 PM »

Once you get stuck on ceiling, you can't get unstuck if you  Hand Any Key fast enough right?

Glad you liked it! I love changing strategy mid game & adapting.. and of course, winning by berries only
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« Reply #19 on: February 09, 2018, 02:31:36 PM »

i have played this a couple times. it's cool but the chicago scene is too intense and i'm too far away from logan arcade to "get gud". every time i've played i got the distinct feeling that people were mad i was playing
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