Hello all ^_^
I've got a noobish question. About acquiring some gamedev art* skills.
As the title states, I'm a full-time programmer, more specifically, I write tools for 3ds Max/Maya/etc. for VFX and ArchViz, however I have absolutely no art skills. I has always been kind of a dream to me to be able to draw/model and in general produce some art (picture/model/image and so on).
I never took any directed guidance on how to art*, and the little I've learned was via some random tutorial or me fooling around with the software. To be a bit more specific here are some references:
https://imgur.com/a/FM7oyhttps://twitter.com/ongamex92/status/887758625225281538https://twitter.com/ongamex92/status/843932402917556224https://twitter.com/ongamex92/status/888513848478748674https://twitter.com/ongamex92/status/859508149988069376Pretty basic stuff, done in Maya and Inkscape.
As you probably guessed I've no drawing/sketching skills either.
If I have to answer the question "what I'm interested in?", is it characters, is it landscapes, is it 2D/3D, I really do not know, It seem like I'm interested in all of it...
probably it is characters, but they seem too hard, I really cannot make anything even remotely decent.
I'm looking for some tips and guidance like "follow this tutorial here" (even if it is paid).
I would really appreciate all kind of help ^_^!