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TIGSource ForumsDeveloperPlaytestingA NEAR DAWN ♣ [Dark Fun Thriller] <Play the Prologue!>
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Author Topic: A NEAR DAWN ♣ [Dark Fun Thriller] <Play the Prologue!>  (Read 2522 times)
LeonDaydreamer
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« on: October 04, 2017, 04:56:00 PM »






WEBSITE | TWITTER | ITCH.IO | FACEBOOK | INSTAGRAM | TUMBLR












Update #10: Mysteries & Science Fiction in A Near Dawn

I just gave a pretty in-depth interview to IndieGraze about A Near Dawn.

Our KickStarter wrapped at 76% ~ We didn't quite reach our goal. It will be nice to take a little break and reflect on things. You can download the full Prologue for A Near Dawn FREE on Itch.io (Russian Version available, as well) / Steam / GooglePlay! (Android Version)












A Near Dawn is a visual adventure created by Leonid Pilchin. It is the first commercial project from Far-off Daydream Games.

A Near Dawn is a charming yet devastating psychological thriller with amusing highs, gut-wrenching crashes, and mature themes. While grounded in reality, supernatural and science fiction elements will unfold as the story progresses. The opening sees our main character - Seattle-based attorney Sam Nichols - who seems to be experiencing disturbing psychological difficulties, exposed to progressively dire circumstances that threaten to unravel his reality and destroy those closest to him. Haunted by personal demons, with your law firm struggling and on the brink of collapse, you take the helm on an important new case involving a ruthless multinational corporation, defended by some of the vilest people you ever had the misfortune of knowing. The odds already seem stacked against you, but you will soon learn that things are not as they appear, as a deeper conspiracy begins to emerge. Where will you end up if you keep untangling the threads? You must be brave to uncover the truth.









This project is an interactive visual novel adventure featuring:

  • Beautiful artwork and animations rendered in 1080p
  • Immersive cinematics with some frame-by-frame animation
  • Original music composed for the game
  • Full voice audio provided by some very talented actors
  • Puzzles to solve - the flow of this game is inspired by traditional adventure games
  • Dynamic decisions that alter the course of your interactions with others - rewards or consequences for your actions
  • Psychological tension - the main character has a darker personality who will come to the surface if you feed that darkness
  • Multiple endings - there is one true ending, but your successes or failures can take you off course
  • Episodic narrative - This is a full game, but it is part of an ambitious project with a far-reaching storyline

The plot will not progress without you, you are in control of the main character's actions at every turn. You will explore your environment and speak to other characters to learn about what is happening and what must be done. A key concept of this game was to give as much freedom and put as much detail into the content of the story as could be managed, as such you will have the option to skip important elements of the game not necessary for advancing the main plot if your character chooses to ignore them or fails to explore them. At the same time, you will not be able to move forward without resolving issues necessary for advancing the story along.

















































The stage is set - in fair Seattle, where we lay our scene.





The neighborhood diner near your workplace. Our story begins here with a chat between two of our protagonists over a lunch that goes terribly wrong.





Where, oh where could this be?







♣ Writing - Leonid Pilchin
♣ Character Art & Animation - Leonid Pilchin
♣ Background Art & UI - Alexander Kaloyan
♣ Programming - K. Zero
♣ Music - D.G.







♣ Writing - 100%
♣ Character Art - 100%
♣ Animation - 100%
♣ CG Art - 100%
♣ BG Art - 100%
♣ Music - 100%
♣ Voice Acting - 100%
♣ UI - 100%
♣ Programming - 100%







1. What do you think about the concept, pacing and gameplay?
2. What are your impressions of the characters and story? Who is your favorite?
3. How do you like the art style?
4. Would you support this project on KickStarter? Smiley



Follow us here:

WEBSITE | TWITTER | ITCH.IO | FACEBOOK | INSTAGRAM | TUMBLR

Let us know what you think and wish us luck!
« Last Edit: November 24, 2017, 09:24:26 AM by LeonDaydreamer » Logged

LeonDaydreamer
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« Reply #1 on: October 07, 2017, 07:57:30 AM »

Alpha Beta Gamer just wrote an amazing review for our game!  Smiley
https://www.alphabetagamer.com/a-near-dawn-alpha-demo/
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LeonDaydreamer
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« Reply #2 on: October 10, 2017, 05:45:48 PM »

I should probably mention that we put off our KickStarter until the 24th. Things were getting a little hectic.



If you check out the game, do let us know your thoughts! We would love to hear from you! And if you have a chance, please take a look at our upcoming KickStarter campaign and let us know if you have any feedback or suggestions.  Smiley
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LeonDaydreamer
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« Reply #3 on: October 13, 2017, 12:44:01 PM »

We just released the Prologue on Steam!  :)



So you can now grab it on Itch.io or Steam --
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LeonDaydreamer
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« Reply #4 on: October 15, 2017, 09:10:01 AM »

Updated a couple UI glitches.  :)
Including the Save screen also saying "Load"  :P
Beta testing, guys. It's important!
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LeonDaydreamer
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« Reply #5 on: October 19, 2017, 04:25:32 PM »

We just released A Near Dawn: Prologue on Android!! You can grab it on GooglePlay!



It actually feels really nice and sleek on a handheld.  :)
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LeonDaydreamer
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« Reply #6 on: October 21, 2017, 02:53:14 PM »

May as well formally announce it:
We will be launching our KickStarter on October 24th! Please have a look at our campaign and let us know what you think!  Smiley



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LeonDaydreamer
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« Reply #7 on: October 22, 2017, 06:36:10 PM »

Recorded a little gameplay vid  :)



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level0studios
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« Reply #8 on: October 22, 2017, 08:05:14 PM »

Hi, did you get my email? Sent it to your email
« Last Edit: October 22, 2017, 08:14:47 PM by level0studios » Logged
LeonDaydreamer
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« Reply #9 on: October 22, 2017, 08:13:45 PM »

Hi, did you get my email? Sent it to XXXXXXXXXXXX
Hi Level0, please edit out the e-mail address from your previous comment.  :P
I'll have a look...
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LeonDaydreamer
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« Reply #10 on: October 24, 2017, 08:36:06 AM »



We launched on KickStarter! Excitement! Fireworks!
Finally! This is my first ever KickStarter campaign (super nervous about it) - Please have a look at it and if there is anything you can do to help share or support it, we would greatly appreciate it!  :)
« Last Edit: October 24, 2017, 09:47:30 AM by LeonDaydreamer » Logged

LeonDaydreamer
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« Reply #11 on: October 25, 2017, 04:58:53 PM »



Hey guys, a little KickStarter Update - we received a lot of support in the first day and are up to 20% of our funding goal!
Also! Some one super enthusiastic about the project supported it on the highest tier!! One of the rewards for that one is adding a new character into the game based on their idea. So that should be interesting!  Smiley

[This is our KickStarter Campaign]

Wish us luck!
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LeonDaydreamer
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« Reply #12 on: October 27, 2017, 06:58:47 AM »



We are up to 1/4 funded on our KickStarter Campaign!  :)  Have a peek if you haven't already, we have some pretty snazzy rewards.
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LeonDaydreamer
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« Reply #13 on: October 28, 2017, 08:20:06 AM »

Do you watch Pouchmon (Parody for my game)?  Smiley



Our KickStarter Campaign  Smiley
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LeonDaydreamer
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« Reply #14 on: October 29, 2017, 10:07:25 AM »

In my KickStarter Update #2, I talk about how A Near Dawn got started - from text-based adventure to fully graphical adventure game! Smiley
https://www.kickstarter.com/projects/1760145755/a-near-dawn-visual-adventure-game/posts/2027643

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LeonDaydreamer
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« Reply #15 on: November 01, 2017, 12:40:18 PM »



Alright, I have never been less excited to release something.  :P
Since I shared some insights into the early evolution of this project some people have shown an interest in checking it out. So here is the original text-based prototype for Back To Reality A Near Dawn!

https://leondaydreamer.itch.io/a-near-dawn-text-prototype

I actually developed a good half to two-thirds of the game in Twine before going graphical, but to avoid spoilers I ended this version where the Prologue ends. And without voice or graphics... that's really like 2 minutes of gameplay.  :P  -  But you can see how things changed, and I never had the introduction where he is running in the woods in the original (I came up with that to spruce up the graphical version). Also you will find that there is no mention of Richard Grave, because he came around later as the story developed more.

So, really, this is just a sad, lonely WIP from two years ago!  :)
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LeonDaydreamer
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« Reply #16 on: November 04, 2017, 02:56:01 PM »

I talk about working with Voice Actors in my latest update on KickStarter. I never worked with voice actors before and it's been a very interesting experience working with them so closely, and really helping them along in realizing my vision, but at the same time picking up on their strengths and appreciating what they bring to the project.  Smiley

A Near Dawn - KickStarter Update #5

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LeonDaydreamer
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« Reply #17 on: November 06, 2017, 08:38:31 AM »

Our KickStarter campaign has been teetering at the 40% mark for the past few days, but we've slowly had more attention given to the project, and Operation Rainfall wrote a really nice article about it.  :)

http://www.operationrainfall.com/2017/11/05/a-near-dawn/

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LeonDaydreamer
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« Reply #18 on: November 09, 2017, 07:16:58 PM »

Hey guys, we're going to try this again - you can help us by pledging a tweet or post to one of your social media platforms on our Thunderclap.
Please help us if you can! It only takes a minute and we will need 100 people to help us or it fails (again).  :)

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LeonDaydreamer
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« Reply #19 on: November 10, 2017, 05:09:20 PM »



Wow, we are up to 50% funded on our KickStarter!
We will definitely need more support to get to our goal, though. Please help share and support our campaign!  Smiley
« Last Edit: November 10, 2017, 05:32:37 PM by LeonDaydreamer » Logged

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