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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)2D Game Engine Advice
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wkwkwkwk1
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« on: October 05, 2017, 04:45:27 AM »

Greetings!

I have been considering starting an old project of mine, and I'd appreciate your opinion on which game engine to use for it.

Said project is nothing too fancy. I don't want to make the next MMORPG.

At it's theoretical peak, it could be something akin to the isometric games of old - graphically speaking. Gameplay would be rather different from the usual, but only in terms of mechanics. Single-player all the way, too.

So, in terms of graphic capabilities, something capped at 2D or limited 3D is perfectly okay.

Scripting/coding capabilities are a must, but I don't think I know of any engine that doesn't.

Ease of use is naturally a plus, but not a primary point.

The license should be as permissive as possible. I don't know yet what I want to do with this project, but I know I want it to be mine, down to the last line of code. Except the engine maybe. No draconian licenses, no "the game is yours but not quite", and so on. Open source if possible.

I'm not looking for the standard canned answers: Unity 3D, Game Maker Studio, and so on. Those I know of already, but I'm looking to broaden my horizons if possible.

One more thing: game making is a hobby for me. I never directly spent a single cent in any of my hobbies, and I don't want to start now. So, no commercial solutions, please.

Features summarized:
 - Native 2D support
 - Customization options through scripting/coding.
 - License that gives me full control over whatever I might want to do with the game
 - Free

My apologies if the question is poorly worded at some point, or if I didn't provide enough information for proper advice. Feel free to ask me anything; I will answer and update the OP accordingly.

Thanks in advance,
wkwkwkwk1
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oahda
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« Reply #1 on: October 05, 2017, 04:50:35 AM »

Godot? Or does that count as standard answer? It's open source!
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wkwkwkwk1
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« Reply #2 on: October 05, 2017, 05:07:20 AM »

Godot? Or does that count as standard answer? It's open source!

I have been looking into it, actually! As far as I can tell, it's still in development, but seems pretty nice  Smiley

And no, it definitely doesn't count as a standard answer  Tongue Thanks for the quick reply!
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ferreiradaselva
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« Reply #3 on: October 05, 2017, 05:57:06 AM »

Godot? Or does that count as standard answer? It's open source!

I have been looking into it, actually! As far as I can tell, it's still in development, but seems pretty nice  Smiley

Every software has only two states: still in development, or dead

I used Godot for a while, and it's an excellent game engine. I just don't use it, cause I have my own API.

It's totally worth checking.
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eyeliner
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« Reply #4 on: October 05, 2017, 06:04:30 AM »

Duality, Wave Engine?
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Yeah.
InfiniteStateMachine
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« Reply #5 on: October 05, 2017, 06:18:17 AM »

you didn't mention you want a built in editor so I'll throw my favorite HaxeFlixel into the ring. It does interface with Tiled/DAME/Whatever quite easily if you do want an editor.
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wkwkwkwk1
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« Reply #6 on: October 05, 2017, 07:04:15 AM »

Every software has only two states: still in development, or dead

I used Godot for a while, and it's an excellent game engine. I just don't use it, cause I have my own API.

It's totally worth checking.

I meant early development, but then again, what you say is true. I'm checking it out! Smiley

Duality, Wave Engine?

you didn't mention you want a built in editor so I'll throw my favorite HaxeFlixel into the ring. It does interface with Tiled/DAME/Whatever quite easily if you do want an editor.

All three of your suggestions look very nice, thank you! :D
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qMopey
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« Reply #7 on: October 05, 2017, 03:46:15 PM »

Love2D.
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Ordnas
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« Reply #8 on: October 11, 2017, 11:49:11 PM »

I still suggest you Unity, the community is strong so you have a lot of references to learn new tricks and mechanics. I am curious, why are you interested in open source engines? In case, there is MonoGame: http://www.monogame.net/
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Games:

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