Notch
Level 2
Trying to forget 320x200 in favor of 320x240.
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« Reply #120 on: May 20, 2009, 06:06:07 PM » |
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Absolutely, once it hits beta. The game works really well in fullscreen mode. =)
I want to more or less force people to get the latest version while it's in alpha.
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ChevyRay
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« Reply #121 on: May 20, 2009, 06:18:22 PM » |
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This is cool so far! You can pull off some pretty sweet if you jump then place a block beneath you. This is my stairway to heaven. It's not finished
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Syrion
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« Reply #123 on: May 20, 2009, 07:32:06 PM » |
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That list of tiles on your blog looks very promising already Just one more: A "bush" tile, basically just a grassy-green block all around. I think that could make for formidable hedges and if you include wood, we could even grow trees without much effort! Although there'd have to be at least two kinds of wood then, I guess: A natural one that could be used for trees, and another one that rather looks like wooden planks. And don't forget about the multiplayer! I've also created a little video of something I built, and I really love that that was possible already.. anyway, going to upload that later. I hope you don't mind if I steal your idea of using annotations like that, Zolyx. I'm just so bad at making things up on my own So, off to bed, now that I'm finally freed of Minecraft's grasp.
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lulzapricot
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« Reply #124 on: May 20, 2009, 07:56:52 PM » |
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The water is so fun to mess with, but I've never seen lava. I've looked in a whole lot of many caves on multiple levels, but no lava. None on surface either, is there some sort of trick to get lava? Scenic water:
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vdgmprgrmr
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« Reply #125 on: May 20, 2009, 08:35:18 PM » |
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This lake occurred naturally. It was very impressive. I was just walking along, and I was like, "Holy shit that's a hell of a lake."
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Xion
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« Reply #126 on: May 20, 2009, 09:06:18 PM » |
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John Nesky
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« Reply #127 on: May 20, 2009, 09:50:48 PM » |
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This is what it looks like on a big endian architecture: Otherwise, it runs just fine.
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Super-Dot
Level 1
hup hup
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« Reply #128 on: May 20, 2009, 10:54:43 PM » |
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This is my proudest accomplishment: I can't wait until I get to save it!
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Kelsey Higham, student at SJSU
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Notch
Level 2
Trying to forget 320x200 in favor of 320x240.
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« Reply #129 on: May 21, 2009, 03:14:57 AM » |
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This is what it looks like on a big endian architecture: [pink!] Otherwise, it runs just fine. After some digging it seems like yours is the only computer that does right. I was sending RGBA data as ARGB, and for some reason it still looked right on most computers. I think the problem was that I was treating an intarray as a bytearray, possibly causing some kind of offset problem. When I fixed it to only work on byte arrays, I got the same result as you, so I could fix the bug.. i hope. Please let me know after 0.0.13a is out. :-)
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SelfTitled
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« Reply #130 on: May 21, 2009, 05:33:17 AM » |
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I love this a lot, one nice addition might be the ability to fly. I've made a huge tower and fell off it with a long climb to get to the top
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« Last Edit: May 21, 2009, 06:30:31 AM by SelfTitled »
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Notch
Level 2
Trying to forget 320x200 in favor of 320x240.
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« Reply #131 on: May 21, 2009, 07:04:16 AM » |
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0.0.13a preview:
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Syrion
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« Reply #132 on: May 21, 2009, 07:55:59 AM » |
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That's looking great. Those new worlds are huge.. Can't wait to play around in these with friends, but being able to save is obviously already very great. Not that it isn't already, but, sir: Minecraft is going to be awesome. Thanks a lot for making it I'm also done with my corny video now, check it out: Obviously inspired by Zolyx's videos
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Notch
Level 2
Trying to forget 320x200 in favor of 320x240.
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« Reply #133 on: May 21, 2009, 08:17:55 AM » |
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Ooh, that's really nice
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Zolyx
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« Reply #134 on: May 21, 2009, 08:23:41 AM » |
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Wow. I thought the levels were already big enough... then I watched the .13 teaser. Boy was I wrong. NEEEED!! Okay, a suggestion: I can understand not adding a flight mode for free construction. I like the challenge of being stuck to the ground - it makes you think about how you're going to build something. Flight would largely remove this challenge. But having said that... If you ever played Exile, it had a teleport system which I think could fit quite well with Minecraft: * Have a first-in, last-out list of teleport "bookmarks" - a maxmimum of 3-5 or so. * Hitting a suitable key would remember your current location. * Using the teleport button would take you to the last remembered location. That location is then removed from the list, so you'd have to re-mark it if you wanted to return there again upon your next teleport. * Trying to teleport when no locations are stored would be the same as the current random respawn. @ MisterX - ahh, you're ahead of me, was just about to encourage you to film away to your heart's content :D That video is bloody brilliant, nice job!
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OEP
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« Reply #135 on: May 21, 2009, 08:50:21 AM » |
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I'm excited about playing this when I get home!
Alas, I could only muster about 6fps while here. The trailer looks much appetizing.
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"A wise man once said to me: 'Leave enough whitespace at the bottom of every web page you create.' Shortly after, he passed away. In memoriam of his wisdom, I leave you with this text, a testament to his whitespace legacy." - Source unknown
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sporb
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« Reply #136 on: May 21, 2009, 08:54:51 AM » |
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look at these cool pictures that is a huge bridge a under lava lava pit under lava lava pit close up p.s. i made these
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« Last Edit: May 21, 2009, 09:05:30 AM by sporb »
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vdgmprgrmr
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« Reply #137 on: May 21, 2009, 11:48:57 AM » |
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How do you guys manage to record such smooth video?
Every time I try to use a screen-capture program no matter what I'm trying to record, it makes everything go really slow.
Even Spelunky wound up at a nigh unplayable framerate when I tried to record a speed-run of mine, but I keep seeing these nice, smooth videos and such.
After watching that boat video, I was inspired to make my own cheesy silent film as well. I mean, I did that castle-photo adventure a while back...
Also, do you think we could have an option to turn off the HUD and the building indicators (the flashing or transparent blocks and such) in the upcoming version? They really muck up the view, and I don't think editing them out would be as easy in video.
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« Last Edit: May 21, 2009, 11:57:04 AM by vdgmprgrmr »
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sporb
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« Reply #138 on: May 21, 2009, 11:57:30 AM » |
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How do you guys manage to record such smooth video?
Every time I try to use a screen-capture program no matter what I'm trying to record, it makes everything go really slow.
Even Spelunky wound up at a nigh unplayable framerate when I tried to record a speed-run of mine, but I keep seeing these nice, smooth videos and such.
same thing with me every time i try the game starts freezing
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Syrion
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« Reply #139 on: May 21, 2009, 11:58:01 AM » |
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I think it largly depends on the performance of your computer. But, if the game already runs very well, so that there are enough resources left for capturing a video at the same time, it should work if the program allows for it. I'm using CamStudio, and after some initial hiccups and finally switching to the "MPEG-4 Video Codec" for compression it works quite nicely. Not without flaws, as I got some weird graphical glitches or a bit of stuttering in some games when I recorded the Cockpit Compo video, but for example with Minecraft I didn't have any problems Also, don't forget to limit the frame rate of the recording, I guess 30FPS will do in any case. Lastly, don't try to record ingame audio with CamStudio. It won't work properly. Not that it really matters in Minecraft Otherwise, there's Fraps which should work much more easily and flawlessly. But, the free version only allows for 30 seconds of recording per clip.
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« Last Edit: May 21, 2009, 12:01:03 PM by MisterX »
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