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TIGSource ForumsDeveloperPlaytestingMinecraft (alpha)
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Author Topic: Minecraft (alpha)  (Read 1321411 times)
DugIt
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« Reply #160 on: May 22, 2009, 05:07:54 AM »

This is some pretty sweet stuff you have here so far. I can't put this game down, it's just like dwarf fortress.

Will you be releasing a downloadable client so we won't have to go to the internet page all the time? Smiley
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Notch
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« Reply #161 on: May 22, 2009, 05:45:59 AM »

Yeah, download client will come once it hits beta. I want to force people to use the applet for now since it's probably going to be the buggiest one. Wink
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Notch
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« Reply #162 on: May 22, 2009, 10:34:43 AM »

0.0.13a is up at http://www.minecraft.net/
Level saving, level loading!
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Nikica
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« Reply #163 on: May 22, 2009, 10:38:12 AM »

The page doesn't work.

EDIT: Works now, I'm registering. Kiss
« Last Edit: May 22, 2009, 10:55:07 AM by Nikica » Logged
Candlejack
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« Reply #164 on: May 22, 2009, 11:17:13 AM »

If people don't like survival mode, maybe you could change it to explorer mode. There would still be most of the stuff, but you could also get things like scuba gear, jet packs(in case you add really big cliffs), and maybe something that lets you explore lava.
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Renton
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« Reply #165 on: May 22, 2009, 11:22:16 AM »

Woot!

Post your awesome maps, people!
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Syrion
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« Reply #166 on: May 22, 2009, 11:23:19 AM »

Will the levels we create now work with later versions of the game?

Anyway, I'll make sure to build another ship, a lighthouse on a cliff, probably a little village, a castle.. A village around a castle!, some caverns.. I'm really growing fond of William Broom's idea of Animal Crossing-like levels single players filled, instead of just creating a new level for each building Grin You can then share your worlds with other players for them to explore all that you've build... sweet Smiley
« Last Edit: May 22, 2009, 11:26:42 AM by MisterX » Logged

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Notch
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« Reply #167 on: May 22, 2009, 11:25:11 AM »

I'm trying to make it so yes, misterx, but it's still alpha and anything can happen.
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Renton
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« Reply #168 on: May 22, 2009, 11:40:48 AM »

Am I the only player who likes carving underground caves entered through secret holes underwater and stuff like that?
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Candlejack
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« Reply #169 on: May 22, 2009, 11:56:32 AM »

I was gonna build a house in this underwater cavern that was very close to the bottom of the map(like 1 square) with chimney that went all the way to the top Z level.
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Nikica
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« Reply #170 on: May 22, 2009, 11:58:28 AM »

Am I the only player who likes carving underground caves entered through secret holes underwater and stuff like that?
Definetly not.
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Ivan
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« Reply #171 on: May 22, 2009, 11:58:58 AM »

I hope some day you will make love to The Toady One.  Wizard
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« Reply #172 on: May 22, 2009, 12:03:08 PM »



Something's gone a bit odd with transparency.

Also, the water mechanics are extremely disappointing. It takes forever for water to do things it should do in less than a second. It feels like water is a detraction from the fun of the rest of the game, even. I constantly find myself just wishing it were gone.
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Notch
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« Reply #173 on: May 22, 2009, 12:19:10 PM »

Ngh. You might be right.

That transparency thing looks like a bug! *adds to list*
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Baltirow
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« Reply #174 on: May 22, 2009, 12:22:34 PM »

Great work so far. I have already lost more time building stuff with this 'game' than I'd like to admit.

The added saving feature doesn't seem to work in the last version (v0.013 something). I keep getting the message "failed to load levels" when I press the save button (I'm logged in). This happens both in Firefox as well as IE (which I tried for the sake of it).

Hope I'm the only one with this issue, but it's pretty annoying as I was looking forward to save progress...
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Chman
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« Reply #175 on: May 22, 2009, 12:34:48 PM »

This is an awesome game, but you really need to fix your keycodes... I'm using an AZERTY keyboard, so moving with WASD is simply impossible (I know I can use the directional keys, but it's not really easy with the spacebar being the jump key) Smiley

Keep up the great work !
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Notch
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« Reply #176 on: May 22, 2009, 12:55:10 PM »

Great work so far. I have already lost more time building stuff with this 'game' than I'd like to admit.

The added saving feature doesn't seem to work in the last version (v0.013 something). I keep getting the message "failed to load levels" when I press the save button (I'm logged in). This happens both in Firefox as well as IE (which I tried for the sake of it).

Hope I'm the only one with this issue, but it's pretty annoying as I was looking forward to save progress...

Hum.. Could you try logging out and back in? Does that help?

Also, if you could post the contents of the java console, I'd muchly appreciate it. tools -> java console in firefox
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Zolyx
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« Reply #177 on: May 22, 2009, 01:03:31 PM »

For those interested, a community level is being run and organised in #minecraft IRC - ask in there and someone will hopefully be able to give you the details Smiley

Anyhow, here's my retreat in the rolling hills:
http://www.minecraft.net/play.jsp?user=Zolyx&id=0
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Baltirow
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« Reply #178 on: May 22, 2009, 01:08:17 PM »

Hum.. Could you try logging out and back in? Does that help?

Also, if you could post the contents of the java console, I'd muchly appreciate it. tools -> java console in firefox

Here's the code from the Java console, it mentions "access denied" quite a few times. I have no knowledge of the workings of Java, so I hope this helps:

Code:
Java Plug-in 1.6.0_07
Java Plug-in 1.6.0_07
Using JRE version 1.6.0_07 Java HotSpot(TM) Client VM
User home directory = C:\Documents and Settings\Koos


----------------------------------------------------
c:   clear console window
f:   finalize objects on finalization queue
g:   garbage collect
h:   display this help message
l:   dump classloader list
m:   print memory usage
o:   trigger logging
p:   reload proxy configuration
q:   hide console
r:   reload policy configuration
s:   dump system and deployment properties
t:   dump thread list
v:   dump thread stack
x:   clear classloader cache
0-5: set trace level to <n>
----------------------------------------------------

java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(Unknown Source)
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.io.BufferedInputStream.fill(Unknown Source)
at java.io.BufferedInputStream.read(Unknown Source)
at sun.awt.image.PNGImageDecoder.produceImage(Unknown Source)
at sun.awt.image.InputStreamImageSource.doFetch(Unknown Source)
at sun.awt.image.ImageFetcher.fetchloop(Unknown Source)
at sun.awt.image.ImageFetcher.run(Unknown Source)
Flood filled 71119 tiles in 12.685325 ms
LavaCount: 15
java.security.AccessControlException: access denied (java.net.SocketPermission www.minecraft.net:80 connect,resolve)
at java.security.AccessControlContext.checkPermission(Unknown Source)
at java.security.AccessController.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkConnect(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.<init>(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at com.mojang.minecraft.c.e.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
java.security.AccessControlException: access denied (java.io.FilePermission level.dat write)
at java.security.AccessControlContext.checkPermission(Unknown Source)
at java.security.AccessController.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkWrite(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at com.mojang.minecraft.c.d(Unknown Source)
at com.mojang.minecraft.c.a(Unknown Source)
at com.mojang.minecraft.c.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
java.util.zip.ZipException: unknown compression method
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.io.BufferedInputStream.fill(Unknown Source)
at java.io.BufferedInputStream.read(Unknown Source)
at sun.awt.image.PNGImageDecoder.produceImage(Unknown Source)
at sun.awt.image.InputStreamImageSource.doFetch(Unknown Source)
at sun.awt.image.ImageFetcher.fetchloop(Unknown Source)
at sun.awt.image.ImageFetcher.run(Unknown Source)
Flood filled 62338 tiles in 7.066917 ms
LavaCount: 15
java.security.AccessControlException: access denied (java.net.SocketPermission www.minecraft.net:80 connect,resolve)
at java.security.AccessControlContext.checkPermission(Unknown Source)
at java.security.AccessController.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkConnect(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.<init>(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at com.mojang.minecraft.c.e.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

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Notch
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« Reply #179 on: May 22, 2009, 01:13:18 PM »

Ok, here's what seems to be happening:

There's a bug in LWJGL that makes connecting to the host from an applet impossible.
There's a work-around for that bug, and I've implemented it.
Opera doesn't support this work-around, and neither does old versions of java.
The bug in LWJGL is fixed and will be included in the next version.


So, in short; update your java and don't use opera, or wait until LWJGL gets updated. :D
I could use the latest nightly build of LWJGL, but I'm a bit wary of nightly builds..
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