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TIGSource ForumsDeveloperPlaytestingMinecraft (alpha)
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Chman
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« Reply #180 on: May 22, 2009, 01:32:45 PM »

Look ! The original PuitWar from cavemen !

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Candlejack
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« Reply #181 on: May 22, 2009, 04:22:37 PM »

Why did you make it so hard to see under lava?
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mark
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« Reply #182 on: May 22, 2009, 04:29:08 PM »

I'm loving this Smiley

I wasted way too much time on this.

And for some reason this makes me think about DF all the time :D
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I call it the KittenPunisher.

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Syrion
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« Reply #183 on: May 22, 2009, 07:07:26 PM »

This is the latest version of our little collaborative map: http://www.minecraft.net/play.jsp?user=Scamper&id=0
It's got several buildings, a graveyard, a little port, an airship, a well to explore and some more Smiley


If the current way of handling saving and loading is going to remain like it is, and I think it's very nice, I suggest that every author of a map is noted somewhere. So, if someone builds on a map and saves it, his name will be noted. If then somebody else loads up this map, adds something and saves it again, but on his account, that persons name will also be there.
That way you couldn't just "steal" someone else's work and would have a nice credits list for collaborative works Smiley

Why did you make it so hard to see under lava?
I like it. It opens up a lot of possibilities for creepy lava caverns to swim through, and the slow movement in it actually makes it dangerous when you just want to get somewhere - without having to make the player get hurt by it.

Movement in water is also really nice now, and it's especially great that jumping from high cliffs into the deep water makes you go fast and then dive deep into the water as well. Feels good Smiley

[edit]
By the way, it seems that the water just outside of the map doesn't actually "work". It doesn't fill up any pits next to it.
« Last Edit: May 22, 2009, 07:21:06 PM by MisterX » Logged

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sporb
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« Reply #184 on: May 22, 2009, 07:38:07 PM »

here is a level i made its mostly just lots of tunnels and i agree with Misterx

http://www.minecraft.net/play.jsp?user=sporb&id=0
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John Nesky
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« Reply #185 on: May 22, 2009, 08:37:47 PM »

The big endian color problem is fixed.  Tears of Joy

Attempting to load other people's levels fails. Also, sometimes when I restart the thing, I get some error message about a java.lang.IllegalStateException involving threads.  Cry
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Syrion
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« Reply #186 on: May 22, 2009, 08:52:47 PM »

notch made a post on his blog explaining that there is a bug with loading the levels. Until the bug is fixed ("soon"), a work-around is in place, which requires that you have a rather new version of Java. It doesn't work with Opera, though.
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lulzapricot
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« Reply #187 on: May 23, 2009, 02:10:22 AM »

Made an awesome town.  Smiley

Features:  Churches, Swimming Pools, Gardens, Houses, Wells, etc




Play It!

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Notch
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« Reply #188 on: May 23, 2009, 02:19:54 AM »

By the way, it seems that the water just outside of the map doesn't actually "work". It doesn't fill up any pits next to it.

You're most correct, mister! I shall fix it!
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hidechron
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« Reply #189 on: May 23, 2009, 02:28:28 AM »

Azerty keyboard user needs more love.
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Chman
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« Reply #190 on: May 23, 2009, 03:02:28 AM »

Azerty keyboard user needs more love.
Yep.
As for now you can switch your keyboard to a QWERTY layout.
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Baltirow
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« Reply #191 on: May 23, 2009, 03:44:25 AM »

So, in short; update your java and don't use opera, or wait until LWJGL gets updated. :D
I could use the latest nightly build of LWJGL, but I'm a bit wary of nightly builds..
Updated Java and everything's working fine now*, thanks for figuring that out  Smiley



*) except perhaps for some visual bugs that have already been reported, like the lines around placing boxes and that you can use them as x-ray vision.



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HybridMind
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« Reply #192 on: May 23, 2009, 04:43:20 AM »

This is really cool.  One of the first things I did was just point down and destroy blocks and fell like 100s of feet.  Then... as quick as possible dig my way out via making a stair case.  Smiley  So fun.

Couldn't get the hang of moving in water though when I found I had emerged under a lake. 

I can't wait to see where you take this project.. loads of potential.

What is the point of adding a 'mob' right now?  They just seem to run around..?

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Candlejack
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« Reply #193 on: May 23, 2009, 11:20:54 AM »

They illustrate character movement or something.
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Nalok
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« Reply #194 on: May 23, 2009, 05:41:43 PM »

Notch, I love Minecraft, really I do, but I can't play it on my laptop, it says: org.lwjg.LWJGLException: Pixel format not accelerated  WTF

Help!  Beg
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Chris Z
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« Reply #195 on: May 23, 2009, 07:15:20 PM »

Notch, I love Minecraft, really I do, but I can't play it on my laptop, it says: org.lwjg.LWJGLException: Pixel format not accelerated  WTF

Help!  Beg

This usually means you need to update your OpenGL driver.
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Nalok
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« Reply #196 on: May 23, 2009, 07:57:12 PM »

Grin Thanks, but I have no idea what that is  Big Laff

Well in the meantime, here's a map I just made on the computer that can actually play this :D
Edit: Wait a sec, I got the wrong map link  Lips Sealed

Edit2: http://www.minecraft.net/play.jsp?user=Dragoon&id=0Here is the Castle on the Water and the Village of Secrets, cheesy I know, but there are secrets and a castle on water
« Last Edit: May 23, 2009, 08:01:09 PM by Nalok » Logged
Farbs
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« Reply #197 on: May 23, 2009, 09:18:09 PM »

Hey Notch,

I think we're about to see an explosion of dynamic cube-based games. I know I'm certainly thinking about making one  Wink

Any tips on rendering something like this? I'm currently looking for a nice way to arrange primitives and polys into sensible, efficient, yet easily modifiable batches. Most likely I'll use giant masked faces each showing a cross section of the entire level along a particular axis and at a particular depth.
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Zolyx
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« Reply #198 on: May 24, 2009, 12:06:30 AM »

Made this maze yesterday, which you can play for yourself on this linky:
http://www.minecraft.net/play.jsp?user=Zolyx&id=1

Yeah, I realise that the screenies kinda give hints on how to finish it, but hey-ho Big Laff





*wanders off, trying to think of a new vid idea...*
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Nikica
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« Reply #199 on: May 24, 2009, 12:24:28 AM »

Thank you Zolyx, you reminded me of a greta tool to make random dungeons, I used it years ago to print some dungeons and draw them on paper but now I can create these dungeons or maze, you can find the tool here; http://www.bin.sh/gaming/tools/dungeon.cgi
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