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TIGSource ForumsDeveloperPlaytestingMinecraft (alpha)
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vdgmprgrmr
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« Reply #40 on: May 17, 2009, 08:03:01 PM »

Yes, agreeing on the thing about the monsters.

I think if there were different kinds of monsters that were spawned based on the depth (deeper=stronger, uglier monsters), it would be totally awesome. When I'm exploring cave systems (which are awesome), I keep wanting a monster to jump out and for me to have to courageously slay it (or courageously flee, but you know, same thing).
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Terrorbuns
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« Reply #41 on: May 17, 2009, 08:46:41 PM »

And now screenshots of my creation, because the memories must live on!

I unintentionally created some mines to the left that you can see a bit of. Pretty fun stuff.

I was on the top of that when I took the first picture. BEHOLD THE TOWER OF MIGHT.
Creating mobs off the edge at the top of that tower is not as fun as it sounds :/
Pretty bland tower no? But alas, I had fun making it. THIS IS WAY TOO COOL TO NOT BE FINISHED! =D
Also, being inside/on top of the tower brought the FPS to 30-20, but being out brought it back up to 70-80ish. It ran pretty well on my computer either way, barely any lag at all.

This brings back memories of playing with legos... ah the good times...  Tears of Joy
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Xion
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« Reply #42 on: May 17, 2009, 08:53:33 PM »

monsters would be awesome indeed.

oh yeah and
Quote
gets a bit choppy sometimes but not unplayably so.
so okay a minor lie, it got really choppy a few times but mostly ran at a steady 20-30, which is good for my computer. Like serious, that's about how fast everything runs.
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Inanimate
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« Reply #43 on: May 17, 2009, 10:15:22 PM »

I just found out about this! It is way too amazing. Is there plans for multiplayer?
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muku
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« Reply #44 on: May 17, 2009, 11:29:02 PM »

Maybe you didn't read the part about survival mode and creative mode.

I did. I just have my doubts whether it is a good idea to make every single block "cost" something. Why would anyone want to spend half his play time mindlessly gathering resources? It's no fun.

Of course, if there are ever monsters, then it may make sense to have special blocks like traps or lava or whatever "cost" something, so that you can't spam them all over the place. Just not the basic building blocks, I think.
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vdgmprgrmr
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« Reply #45 on: May 18, 2009, 12:13:47 AM »

I made... a second castle!

(A cooler one than before!)

---



Hey, is that some sort of castle over there? We should go take a look!



Hey, this is pretty cool. Hey, wait a second, those staircases seem off.



Aha! I knew that had to mean something! I wonder what's in there. Let's go check!



Wow, crates full of ancient treasure! We'll be rich!

---

I love this so much.

The cliff was just so awesome, I had to make something out of it.

Also, that cave system in the cliff is gigantic. The thing goes all the way from the top of the cliff (there's holes everywhere, they were a serious hindrance to construction) to the very bottom of the level, and stretches, as far as I could tell, to every quadrant of the map. I couldn't find any small, independent caves. Just one huge cave. It was great.
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« Reply #46 on: May 18, 2009, 12:36:52 AM »

Maybe you didn't read the part about survival mode and creative mode.

I did. I just have my doubts whether it is a good idea to make every single block "cost" something. Why would anyone want to spend half his play time mindlessly gathering resources? It's no fun.

It may not be fun to you but that doesn't mean it isn't fun to anyone else. Some people like slower pace. Besides if you don't want to gather resources you can just play the mode where you don't have to do it. That's how simple it is.
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Türbo Bröther
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« Reply #47 on: May 18, 2009, 12:37:48 AM »

The cock I made was just massive, much larger and more bulbous than the first one I made. Where the bottom of the level cuts off to the maximum height you can build to. It was such a thing of awe that Firefox decided to pack it in before I could snap a shot of that mofo. I feel cheated but hell I had my moment, which just happened to be a cock in the sun.
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Notch
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« Reply #48 on: May 18, 2009, 01:52:13 AM »

I love this game. It's awesome!
Things to add that you're probably gonna do:
More block variation
SAVE!
Doodads? (like, trees, crystals, furniture, etc.)
Different types of 'mobs'
Slopes/steps?
and multiplayer with chat for this game would be so awesome, but you were going for that already I assume.

All of those are confirmed, and are coming. =D

Someone mentioned building sometimes placing the block on the wrong side of a block, and I can confirm that that is indeed a bug, and that I can reproduce it on my computer at work. It seems that either some graphics card don't cull faces when picking, or I somehow manage to not enable back face culling.

I did. I just have my doubts whether it is a good idea to make every single block "cost" something. Why would anyone want to spend half his play time mindlessly gathering resources? It's no fun.

Of course, if there are ever monsters, then it may make sense to have special blocks like traps or lava or whatever "cost" something, so that you can't spam them all over the place. Just not the basic building blocks, I think.

It's a bit scary to try to shift the core of the game away from what's actually fun, but I'm still going to try it. I've got a feeling there's an interesting game on the sidelines of just building stuff.
If it TOTALLY sucks, I'll change it. It's not set in stone. Wink
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muku
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« Reply #49 on: May 18, 2009, 03:20:12 AM »

It's a bit scary to try to shift the core of the game away from what's actually fun, but I'm still going to try it. I've got a feeling there's an interesting game on the sidelines of just building stuff.
If it TOTALLY sucks, I'll change it. It's not set in stone. Wink

That's cool then, experimenting is always good, as long as you keep an open mind and go with what works best. Also I think keeping something like the current totally free-form mode around would be nice... just see how crazy people are already going with it.

For something different: You already mentioned that on your blog, but I think a stand-alone version would be nice to try and see if it fixes the crashes I've been having. (BTW, tried it in IE too, still crashes after a while.)

Also, while I'm making suggestions: a slow-walk key (e.g. Shift) would be cool to make the whole bridge building thing a bit easier, I just keep falling off a lot...
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« Reply #50 on: May 18, 2009, 03:34:52 AM »

^^^ Agreed
I'm still crazy until this gets a save  Big Laff
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« Reply #51 on: May 18, 2009, 03:56:15 AM »

Also, while I'm making suggestions: a slow-walk key (e.g. Shift) would be cool to make the whole bridge building thing a bit easier, I just keep falling off a lot...
I like the excitement of falling off.  Would be even better if there was something *deadly* down below, like lava.
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« Reply #52 on: May 18, 2009, 04:39:39 AM »

it hasn't ever crashed on me =]
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Notch
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« Reply #53 on: May 18, 2009, 05:24:18 AM »

The ones getting crashes, could you let me know what graphics cards you have, please?

I've got a feeling I might be filling up graphics memory on complex maps.

Right now, I use 8 floats per vertex, worst case 3 quads per tile, 4 verts per quad, for a total of 256*256*64*8*4*3*4 bytes of ram. That's a whopping 1.5 gigabytes of graphics ram, but as I said it's worst case (think checkerboarding the entire map).

I'm going to add some kind of memory usage limiting, I think.. Wink
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muku
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« Reply #54 on: May 18, 2009, 05:33:57 AM »

The ones getting crashes, could you let me know what graphics cards you have, please?

I got the crashes with a Radeon 9500, which, AFAIK, has 128 MB of VRAM.
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« Reply #55 on: May 18, 2009, 06:04:32 AM »

You're making quite a big game world, too. I think you could reduce it to 1/2 in all dimensions without it being a big deal.
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ஒழுக்கின்மை
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« Reply #56 on: May 18, 2009, 06:17:56 AM »

i think i'm the person that named this game (in irc, we kept throwing out names and you liked minecraft)

anyway, my experience with this game is that i only played it once: i dug myself really really deep into the earth in a single hole, and couldn't jump out so i got scared. it took me like half an hour to dig myself back out, and was amazed to see sunlight again. after that i was so relieved to be out of that hole and so scared of getting myself trapped in such a place again that i had to leave the game in triumph.
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Notch
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« Reply #57 on: May 18, 2009, 06:24:03 AM »

You're making quite a big game world, too. I think you could reduce it to 1/2 in all dimensions without it being a big deal.

Yeah. If I can keep the large game world, I will, though. =D But i might cut it down for some game modes.
For example, it's very likely that fortress design mode will be on small maps in order for me to be able to put them together into a single larger map when battling.
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Notch
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« Reply #58 on: May 18, 2009, 06:25:03 AM »

i think i'm the person that named this game (in irc, we kept throwing out names and you liked minecraft)

It's a great name! It's perfectly light weight, descriptive, catchy, and just slightly ironic. Thank you. =)
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« Reply #59 on: May 18, 2009, 06:44:03 AM »

You're making quite a big game world, too. I think you could reduce it to 1/2 in all dimensions without it being a big deal.
I would be annoyed, a huge world is what makes the game so explorable. And more fun  Smiley
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