Renton
Guest
|
|
« Reply #60 on: May 18, 2009, 02:42:43 PM » |
|
Awwright.
With this new feature, I'll be able to make my underground towns even awesomer.
All I need is a game saving now...
|
|
|
Logged
|
|
|
|
Navineous
|
|
« Reply #61 on: May 18, 2009, 02:46:36 PM » |
|
Will it be added to the public release today?
|
|
|
Logged
|
|
|
|
Notch
Level 2
Trying to forget 320x200 in favor of 320x240.
|
|
« Reply #62 on: May 18, 2009, 02:48:48 PM » |
|
No, it's too unstable. The next update should be within three days. =)
Per request, I've switched priorities between level saving and multiplayer, so the next version will probably have saving as well.
|
|
|
Logged
|
|
|
|
Navineous
|
|
« Reply #63 on: May 18, 2009, 02:50:00 PM » |
|
Woot my craziness is over
|
|
|
Logged
|
|
|
|
Syrion
|
|
« Reply #64 on: May 18, 2009, 03:06:22 PM » |
|
I agree, the water is sweet I'm not sure if there's a name for the kind of simple colour scheme like this one, as it seems to be quite common for platformers and such. Anyway, I hope you stick to that. The bright green and blue, the brown and gray, it really works very well for a game about creating little worlds Actually having moats full of water now will be a huge improvement :D [edit] Awww, look who's come to pay a visit and hack at some dirt: I could actually take exactly two screenshots right before Firefox decided to crash on me
|
|
« Last Edit: May 19, 2009, 03:05:58 AM by MisterX »
|
Logged
|
|
|
|
Notch
Level 2
Trying to forget 320x200 in favor of 320x240.
|
|
« Reply #65 on: May 19, 2009, 04:42:34 AM » |
|
That is.. i.. you..
|
|
|
Logged
|
|
|
|
SelfTitled
|
|
« Reply #66 on: May 19, 2009, 05:10:01 AM » |
|
I've just lost my entire lunch hour to this, this game is tweaking my creativity
|
|
|
Logged
|
|
|
|
|
FARTRON
|
|
« Reply #68 on: May 19, 2009, 07:53:32 AM » |
|
I have to say I liked the old terrain a bit better. More interesting.
Here's
. I miss those cliffs and valleys and such.
edit: I may have imagined any change in the terrain generator.
|
|
« Last Edit: May 19, 2009, 08:09:29 AM by fartron »
|
Logged
|
Everything that was once directly lived has receded into a representation. - debord
|
|
|
Syrion
|
|
« Reply #69 on: May 19, 2009, 09:08:51 AM » |
|
That stuff is also very nice The village basically shows what I really love about games like Minecraft: The ability to create little really atmospheric worlds out of nothing. While the houses themselves aren't as spectacular as some other, more complex buildings, the whole village looks just so sweet I think if you weren't able to walk around in those worlds, or couldn't even build them from that perspective, the whole game would lose a lot of its charm. Also, I love that even I, who always fails at Garry's Mod because of a severe lack of creativity, can have a lot of fun with this and build cool stuff, as it's so simple, yet unrestricted As you mentioned the terrain: Maybe some time in the future, if the level generation algorithms allow for it, there could be some simple options for the level generation. Like how hilly it is, if there are few or many cliffs, few or many underground caverns, etc. I also thought that it would be cool to have a smaller kind of blocks, like one that only has 1/4th or 1/9th the size of the current ones, so you could build proper furniture, other decorations and yet more detailed constructions. I think that is more or less impossible right now at a proper scale. Though, maybe that wouldn't suit the simplistic design, I'm not sure. Lastly, like I said earlier: Torches! It would be cool if they could simply light a specific area around themselves, probably with varying brightness depending on distance. Now, I wonder if it would be cool to recreate that dwarf upright and underground, so he really feels at home..
|
|
« Last Edit: May 19, 2009, 09:12:16 AM by MisterX »
|
Logged
|
|
|
|
Navineous
|
|
« Reply #70 on: May 19, 2009, 10:01:05 AM » |
|
I think 1/2 size blocks would work just as well and maybe 1/4 if we are lucky. But let him take the ideas at a slow pace. It's hard work to program java
|
|
|
Logged
|
|
|
|
Syrion
|
|
« Reply #71 on: May 19, 2009, 10:23:49 AM » |
|
I think 1/2 size blocks would work just as well and maybe 1/4 if we are lucky. But let him take the ideas at a slow pace. It's hard work to program java Of course those are just some general suggestions, I also think that other features should have priority
|
|
|
Logged
|
|
|
|
lulzapricot
|
|
« Reply #72 on: May 19, 2009, 10:28:49 AM » |
|
|
|
|
Logged
|
|
|
|
Zolyx
|
|
« Reply #73 on: May 19, 2009, 10:46:04 AM » |
|
Sorry. Best I could manage with the current block selection...
|
|
|
Logged
|
|
|
|
Syrion
|
|
« Reply #74 on: May 19, 2009, 11:38:58 AM » |
|
Oh look, I found some screenshots of the Dwarf Fortress 3D Beta intro [edit] Seriously, I totally didn't copy any game at all! :D Okay, okay, I'll stop it now.
|
|
« Last Edit: May 19, 2009, 01:20:21 PM by MisterX »
|
Logged
|
|
|
|
Navineous
|
|
« Reply #75 on: May 19, 2009, 12:26:58 PM » |
|
I got a great idea, we could have a glass block that is semi transparent so we can make ant farms with mobs so we can have windows too and alot of other stuff.
|
|
« Last Edit: May 19, 2009, 12:36:51 PM by Navineous »
|
Logged
|
|
|
|
vdgmprgrmr
|
|
« Reply #76 on: May 19, 2009, 12:49:27 PM » |
|
Regarding your question on your blog (because the character limit is very restrictive for me):
I think having blood in Minecraft would be okay. I'd be perfectly cool with finding little giblets from monsters I've courageously slain in caves and such. And maybe I'm imagining wrong, but I keep imagining epic, castle-siege type battles with tons of warriors, and I think having a battlefield strewn with gore after major fights would be a nice effect.
On that subject, do you think you'll be able to implement some sort of AI bots for people to fight with? I really like the idea of humongous battles in the big world that gets generated (especially if you can set up some sort of point-capture type system), but I often don't like actually playing online, and even then, I'm not sure (though it would be great if it does) the game will manage to keep a big enough player-base to have such large battles after very long, simply because so few games actually do manage to do it.
And I think that having little harmless bunnies, like in your blog post, to release aggression upon would be a fun addition, despite having no effect on actual gameplay. (And I think they'd be fine in all the game modes. Perhaps you should just have a "bunnies" option that players can turn on/off.)
Also, I think having just a normal wood block (not boards, but just wood, like on a tree) and a dirt-road (like normal dirt, but it will never grow grass) block would be nice as well. Also, fire. Spreads from flammable blocks to nearby flammable blocks, and changes/destroys them. (It changes grass to dirt, which will grow back, but wood is destroyed, of course.) It seems like it would be pretty easy to implement, but I may be wrong.
|
|
|
Logged
|
|
|
|
Tanner
|
|
« Reply #77 on: May 19, 2009, 01:36:49 PM » |
|
I would just like if he made it so my fps doesn't drop to 3 whenever i look in the general direction of a hill on my eee. (I'm currently trapped on it due to my graphics card frying on my desktop)
|
|
|
Logged
|
|
|
|
Curseman
Guest
|
|
« Reply #78 on: May 19, 2009, 02:04:12 PM » |
|
This is fun to mess with! It should be pretty awesome once you get multiplayer and all the other features working.
|
|
|
Logged
|
|
|
|
Notch
Level 2
Trying to forget 320x200 in favor of 320x240.
|
|
« Reply #79 on: May 19, 2009, 04:14:55 PM » |
|
0.0.12a_03 is up, adding water, lava, a new terrain generator I've been playing with, slightly better framerate, and a couple of new keys:
F to change draw distance. There are four settings. The fourth setting makes the game run at 50 fps on my Eee, but it's a bit.. claustrophobic.
N to generate a new level. No more restarting the applet!
I'm trying to figure out the best way of combing water with nonstandard shaped tiled. (try planting something under water..)
|
|
|
Logged
|
|
|
|
|