Squire Grooktook
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« Reply #3 on: October 16, 2017, 08:12:15 PM » |
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Long time genre fan and enthusiast here. I know pretty much all the genre classics, as well as some of the more obscure but interesting doujin games released in recent years. For me, the beauty of the genre is its absolute simplicity and simultaneously infinite depth. Your controls and view are absolute, and the only limit is your brains ability to perform intense mental gymnastics and spacial reasoning that other genres only touch upon.
My favorites:
Cho Ren Sha 68k Mecha Ritz Touhou 3 Dangun Feveron Battle Garegga Ikaruga Hellsinker
For me, the basics for a great shmup are:
-An exciting "gauntlet" based structure based around single sitting play sessions. -Well paced level design with lots of variety. Nothing should overstay its welcome, and every pattern should require a different strategy -A balance of randomness vs static patterns, to keep you reacting and improvising but also promote strategy and planning. -A unique mechanic to give the game its own distinctive fighting style and flavor. -A scoring system that rewards finesse and encourages replay and competition for better and better scores. -Overall patterns, pacing, level design etc. should have an overall theme. A creator stamp. "high movement" like Psikyo's games, or "methodical/don't panic" like Radiant Silvergun. Etc.
If you want interesting mechanics, you might like these:
Ikaruga: lots has been written about this one. All bullets come in one of two colors, and you can switch between the two colors to absorb like colored bullets (opposite colored bullets will destroy you). Enemies take more damage if you strike them from the opposite color.
Esp Galuda I and II: From the makers of Dodonpachi. Allows you to slow down time, making dodging easier. Beware though: slow it down for too long, and time will start to rubber band and speed up.
Guwange: Also from the makers of Dodonpachi. Holding down the fire button vastly slows your movement, but summons an extremely fast moving familiar that mirrors your inputs, slowing bullets in its path and annihilating enemies it touches. One of the most unique games I've played for its feeling of controlling two symbiotic entities, and for its breath-taking Japanese mythology themed world and atmosphere.
Mecha Ritz: Unique adaptive difficulty system ensures you'll almost never game over, but awards you higher scores for pushing it to more and more chaotic extremes through high finesse play. Once you get good, the game becomes a manic rollercoaster.
Dragon Breed: You're riding an invincible dragon that can protect you with its tail. You can also disembark for short run and gun sequences. Incredible art direction, that's best described as "Heavy Metal Naussica with copious lovecraft and h.r giger influence".
Tales of Alltynex: Cult classic trilogy of 3 doujin games, each with different mechanics.
Mars Matrix: Unique "one button" control scheme. Mash to use your standard shot, release and then press to perform a melee blast, hold to deflect bullets back at enemies (consuming your recharging energy meter) and hold for a long amount of time to perform a devastating finishing move (at the cost of draining all your energy). Also has an extremely flexible but almost infinitely deep scoring system.
I could probably write a small essay here, but that should be fine for now.
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