Newest Post: Hi All, it's been a while and thanks for all the feedback, we made some changes to the progression and upgrade system and would love some more feedback. We're currently trying to figure what people do and don't like and what people would like to see / what they really find frustrating.
Please find the updated links in the initial post.
Thanks,
Rob.
GameplayYou move around procedurally generated caverns made of rock and crystal, the goal is to survive, collect crystals to fuelthe ship and progress to the next asteroid.
There isn't any other objectives right now or win condition, this is still to be decided but survival is the goal for now.
FeaturesTop Down Procedural Cave Generation
Three Unique Weapons
Dual Purpose Mechanics
Upgrade your kit.
PrototypeIf you would like to try our current prototype you can do so from these links.
Windows 0.1.0 32Bit Windows 0.1.0 64Bit OSX 0.1.0Any feedback would be amazing.
Control SchemeMovement - WASD
Mouse - Look Direction / Fire Direction
Space - Dash
Shift - Swap Weapon (Laser/Melee)
Left Mouse Button - Primary Fire
Right Mouse Button Down - Vaccum Debris
Right Mouse Button Release - Debris Shotgun
E - Interact with Upgrades
Laser is Ranged
Mining Pick is Melee
Shotgun is midway between
Laser will drain power from your suit
Releasing Vaccumed Debris will return small amounts of power to your suit
Upgrades can be found on special enemies and at the start of each level after the initial level.
TechUnity 2017.1
Photoshop
Git + GitKraken
CommunityYou can find Kebabskal (Developer / Artist / Designer)
TwitterSintecta (Musician / Designer)
TwitterWobling (Developer / Designer)
TwitterYou can also join us on our Discord channel if you want to discuss anything about the project or provide feedback.
Discord InviteLive StreamsKebabskal
Twitch Wobling
Twitch