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April 19, 2024, 05:54:53 PM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Cool GitHub projects
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Author Topic: Cool GitHub projects  (Read 3636 times)
oahda
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« Reply #20 on: November 09, 2017, 12:50:10 AM »

Not directly a project, but an "Awesome" list for Game Dev
https://github.com/ellisonleao/magictools

And here's the parent repository with lists for all sorts of topics! c:
https://github.com/sindresorhus/awesome
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ferreiradaselva
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« Reply #21 on: November 28, 2017, 05:39:28 PM »

https://github.com/LoupVaillant/Monocypher

Smol library for crypto.
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InfiniteStateMachine
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« Reply #22 on: November 29, 2017, 10:36:59 AM »

I love reading about these oldschool pre-triangle array rendering methods.


https://github.com/s-macke/VoxelSpace

 
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ThemsAllTook
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« Reply #23 on: November 29, 2017, 12:34:16 PM »

I love reading about these oldschool pre-triangle array rendering methods.


https://github.com/s-macke/VoxelSpace

Wow, that's super neat! I skimmed and missed the interactive demo link on the first read, so in case anyone else makes the same mistake, take a second look. It's pretty impressive.
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ferreiradaselva
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« Reply #24 on: November 29, 2017, 12:55:22 PM »

Ohh yeah, that's the cool stuff Well, hello there! I love that kind of trick.
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pmprog
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« Reply #25 on: December 13, 2017, 02:57:10 AM »

I loved Comanche Smiley
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cykboy
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« Reply #26 on: February 22, 2018, 03:40:37 PM »

It's 2017 and you still need to use 3rd-party code to in order to even use half of OpenGL. That's what gets me. Can we all agree this is not a great situation?

<shameless plug>Procjam is coming up. I wrote some SDL/GL boilerplate so you don't have to: https://github.com/Cheezmeister/jamboot</shameless plug>

thankyou! i may just use this
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ferreiradaselva
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« Reply #27 on: May 12, 2018, 04:37:11 AM »

https://github.com/RandyGaul/tinycavestory



@qMopey, this is looking really nice!

Edit: also, you **probably** don't need that KHR file. You can generate a `glad.c/glad.h` without it using the argument `--omit-khrplatform`:

Code:
python main.py --generator ... --api ... --profile ... --out-path ... --omit-khrplatform --local-files
« Last Edit: May 12, 2018, 04:44:20 AM by ferreiradaselva » Logged

qMopey
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« Reply #28 on: May 13, 2018, 08:07:23 PM »

Thanks! Oh I totally didn't realize this. I was just using: http://glad.dav1d.de/ . I now see it has a nice Omit KHR option. I'll have to try this out sometime soon Smiley
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Schrompf
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« Reply #29 on: May 14, 2018, 05:48:59 AM »

Thanks for mentioning glad. I already felt the pain of integrating GLEW into a multi-platform build, so I appreciate it very much.
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« Reply #30 on: May 18, 2018, 07:02:50 AM »

I love reading about these oldschool pre-triangle array rendering methods.


https://github.com/s-macke/VoxelSpace

 

bit late to reply, but you guys should check out voxlap by ken silverman. voxelspace is cool but its still based on flat 2d heightmaps, meaning it cant support the typical voxel stuff. voxlap allows that, i recreated it in opengl recently too











https://www.youtube.com/watch?v=irvFiTsY05Q
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