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TIGSource ForumsCommunityDevLogsAlder's Blood - grim and dark turn-based tactics
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ShockworkGames
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« on: October 12, 2017, 07:15:47 AM »



What is Alder's Blood?
Alder’s Blood, a fresh take on the tactial genre, which raises the tactical decisions of the player over the mere luck of RNG rolls.

Lead the group of legendary monster slayers in the dark, twisted remnants of civilization. Gear up, scout ahead and hunt throughout putrid forests, forsaken castles, corrupted hamlets and cursed coves. Battle feral monsters and the Darkness itself, the corrupting force of the entire land.

Alder's Blood is a 2D fuse of stealth tactical and strategy game mixed with a few twists and fresh approach to the genre. We removed the RNG systems from core mechanics of the combat, as we believe that we can provide interesting and surprising experience without implementing the dice rolls.


Key features:

  • no RNG system in the base mechanics; forget all the missed shots fired just 1 meter in front of your enemy;
  • Darkness System can surprise you by changing the rules on the game in the middle of the fight;
  • Stamina System - fail miserably just by losing your breath during combat;
  • Senses System - monsters can hear and SMELL you! Beware of the wind;
  • Strategy - a second gameplay layer, where you can research new gear, craft items and prepare for the next encouter;

Want to contact us?  Hand Point Right [email protected]

Do you like the idea? Follow us on Facebook  Hand Point Right https://www.facebook.com/aldersblood/
Follow us on Twitter  Hand Point Right https://twitter.com/AldersBlood
Join our Discord  Hand Point Right https://discord.gg/XZ7MMKq

Wishlist Alder's Blood on Steam!
https://store.steampowered.com/app/820020/Alders_Blood/
« Last Edit: Today at 01:35:41 PM by ShockworkGames » Logged
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« Reply #1 on: October 17, 2017, 03:49:16 AM »

New hunter, Rambler and his gear. We'll improve the animations, but what do you think about his appearance - clothes and weapon? Do you like it, or you'd suggest something else?


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« Reply #2 on: October 24, 2017, 10:23:20 AM »

Hunter's Profiles: Rambler



Do you remember the text about Jaeger, ex-officer, very brave and praiseworthy Hunter? I think this is the right moment to change the vibe a little bit and present someone less noble, someone like Rambler.
Rambler never hid his true nature, which resulted with many friends and many enemies. Peasants were always by his side, welcoming him with open arms, as he never refused to help them fight the beasts that haunted their household.



The situation in the cities was a bit different. New reforms in the Church began to place Hunters in less favorable light, questioning their devotion to fight in the name of Civilization.
Unfortunately, there was always a demand for Rambler’s skills. Even the aristocracy (whether they like it or not) had to hire him to wash their hands from “dirty jobs”.
Attacks of the creatures had became rare, as it has been several decades now since the First Flood of Beasts. The result of this situation is quite obvious – no demand for Hunter’s work anymore. The world is slowly forgetting their heroism and sacrifice. Even the peasants closed their door in front of the Hunter’s faces.
In order to survive, Rambler had to take every humiliating job. Ever since, he has been on a downward spiral. People started to treat him the same way, as they treated beggars and lepers.



The threat of another Flood of Beasts appeared, when the sky became murky. Our old Rumbler has to dust off his old gear, but he was in bigger struggles for years. The biggest issue is to overcome his alcoholism, to be sober and clear minded to fight for the survival of mankind.
Rambler was meant to look like someone who had his glory days a long time ago and after good years he spent most of his time travelling. He is wearing an old, covered with mud traveler’s mantle and a hat – once even decorated with beautiful buttons, now just a piece of skin that protects his head from the rain.



His equipment is not very sophisticated either. His weapons are mostly “ugly” pieces of unfinished steel, more similar to gardening tools than to a typical melee weapons.
The animation below shows the moment of attack (with Mantis Flail). This primitive piece of steel works on the principle of centrifugal force. After taking a swipe, it releases an extra blade, increasing the actual range of the weapon.



We can also use another toy, called by us a “secateur for heads” – big scissors, mainly used to maim the opponents.
The last but not least, Rambler has a crossbow. The reduced range and amount of damage is compensated with silent shots. Crossbow has always been a perfect tool to eliminate enemies without making any noise.



Looking from the gameplay perpective, Rambler is just a “typical” Hunter. He’s intended to be useful for both close and long distance combat.
He doesn’t have any specific profession, but he has access to most of the tactics (mainly through “one-time” items). He’s like a Han Solo of Alder’s Blood.
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ShockworkGames
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« Reply #3 on: October 30, 2017, 04:31:15 AM »

Concept arts of the new Hunter in Alder's Blood, Occultist. The last image is the newest one. We decided to make this one a mysterious character, who never removes the mask. We will post a bigger article about the appearance and the backstory of Occultist.

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« Reply #4 on: October 30, 2017, 04:57:40 AM »

Wowwww this looks really well produced. The trailer was intense! Super following  Beer!
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Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
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« Reply #5 on: October 30, 2017, 07:36:18 AM »

Wowwww this looks really well produced. The trailer was intense! Super following  Beer!
Thanks!
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« Reply #6 on: October 31, 2017, 02:59:24 AM »

Finally we can show you some gifs with combat in Alder's Blood. Remember that this is still a work in progress and the game is in very early phase of development. Animations needs an improvement - that's the most important thing.


Rambler fighting a Werewolf.


Quote
Turn-based combat

Tactical combat in Alder’s Blood is a turn-based battle with the hex-grid navigation system. Every quest has its own purpose (eliminate the enemies, steal an item, escort, defence civilians), which can be obtained only by the wise use of our characters’ skills.


Jaeger is placing his Arquebus (musket) on a Bardish and shooting the Werewolf.

Quote
The world is covered in constant dusk. “Day” and “night” are no longer a thing. The lunar light of the Moon ceaselessly illuminates the dark; a grim reminder of the curse.
Battles take place in the dark, so the visibility is limited. Only a good strategy will allow us to survive and fulfill the purpose of the mission.


Antiquarian is healing his fellow, Jaeger.

Quote
Use your resources wisely as there are many enemies lurking in the night. A smart Hunter is always vigilant, feeling the presence of sharp claws in the darkness.
Every action costs Action Points (each character has two) and Stamina Points. Stamina will partially replenish at the start of your next turn. Be carefull and observe the stamina pool - do not use all of it fighting with one enemy. Exhausted Hunter (with no stamina left) is completely defenceless and can be knocked down easly even after confronting the weakest enemies.


Jaeger fighting the Alpha Werewolf with his Bardish.

Quote
Remember that lonely hunter is – more often than not - a dead hunter.
Cooperation is probably the most important word, that you need to be familiar with. Combine your characters' abilities to prepare a solid team, bloodcurdling even for the strongest creatures. There are a few different classes of Hunters. Every class has it's strenghts and weaknesses. Classes has its own, completely different and unique sets of usable weapons and skills. Hunter will be able to overcome the raw and unpredictable habits of the Nature combining the skills and weapons. There's no one universal way of doing it.

Some of the abilities can inflict a special effect on its target. This factor affects both hunters and enemies. The combinations of special effects can be highly effective when eliminating beasts or crushingly devastating when inflicted on your hunters.


For a nice goodbye - angry Alpha Werewolf Wink

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danresn
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« Reply #7 on: October 31, 2017, 04:09:59 AM »

I'm really intrigued to see this 'gothic' Bloodborne-esque aesthetic combing with a musician from a post rock background.
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« Reply #8 on: October 31, 2017, 05:04:16 AM »

I'm really intrigued to see this 'gothic' Bloodborne-esque aesthetic combing with a musician from a post rock background.
I hope you will be positively surprised  Wink
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« Reply #9 on: October 31, 2017, 06:16:39 AM »

Finally we can show you some gifs with combat in Alder's Blood. Remember that this is still a work in progress and the game is in very early phase of development. Animations needs an improvement - that's the most important thing.


Rambler fighting a Werewolf.


Quote
Turn-based combat

Tactical combat in Alder’s Blood is a turn-based battle with the hex-grid navigation system. Every quest has its own purpose (eliminate the enemies, steal an item, escort, defence civilians), which can be obtained only by the wise use of our characters’ skills.


Jaeger is placing his Arquebus (musket) on a Bardish and shooting the Werewolf.

Quote
The world is covered in constant dusk. “Day” and “night” are no longer a thing. The lunar light of the Moon ceaselessly illuminates the dark; a grim reminder of the curse.
Battles take place in the dark, so the visibility is limited. Only a good strategy will allow us to survive and fulfill the purpose of the mission.


Antiquarian is healing his fellow, Jaeger.

Quote
Use your resources wisely as there are many enemies lurking in the night. A smart Hunter is always vigilant, feeling the presence of sharp claws in the darkness.
Every action costs Action Points (each character has two) and Stamina Points. Stamina will partially replenish at the start of your next turn. Be carefull and observe the stamina pool - do not use all of it fighting with one enemy. Exhausted Hunter (with no stamina left) is completely defenceless and can be knocked down easly even after confronting the weakest enemies.


Jaeger fighting the Alpha Werewolf with his Bardish.

Quote
Remember that lonely hunter is – more often than not - a dead hunter.
Cooperation is probably the most important word, that you need to be familiar with. Combine your characters' abilities to prepare a solid team, bloodcurdling even for the strongest creatures. There are a few different classes of Hunters. Every class has it's strenghts and weaknesses. Classes has its own, completely different and unique sets of usable weapons and skills. Hunter will be able to overcome the raw and unpredictable habits of the Nature combining the skills and weapons. There's no one universal way of doing it.

Some of the abilities can inflict a special effect on its target. This factor affects both hunters and enemies. The combinations of special effects can be highly effective when eliminating beasts or crushingly devastating when inflicted on your hunters.


For a nice goodbye - angry Alpha Werewolf Wink



Looking beautiful so far. The weapons are insanely cool. I especially like the Dark Blue hunter's weapon.  Smiley
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ShockworkGames
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« Reply #10 on: October 31, 2017, 06:55:16 AM »

Finally we can show you some gifs with combat in Alder's Blood. Remember that this is still a work in progress and the game is in very early phase of development. Animations needs an improvement - that's the most important thing.


Rambler fighting a Werewolf.


Quote
Turn-based combat

Tactical combat in Alder’s Blood is a turn-based battle with the hex-grid navigation system. Every quest has its own purpose (eliminate the enemies, steal an item, escort, defence civilians), which can be obtained only by the wise use of our characters’ skills.


Jaeger is placing his Arquebus (musket) on a Bardish and shooting the Werewolf.

Quote
The world is covered in constant dusk. “Day” and “night” are no longer a thing. The lunar light of the Moon ceaselessly illuminates the dark; a grim reminder of the curse.
Battles take place in the dark, so the visibility is limited. Only a good strategy will allow us to survive and fulfill the purpose of the mission.


Antiquarian is healing his fellow, Jaeger.

Quote
Use your resources wisely as there are many enemies lurking in the night. A smart Hunter is always vigilant, feeling the presence of sharp claws in the darkness.
Every action costs Action Points (each character has two) and Stamina Points. Stamina will partially replenish at the start of your next turn. Be carefull and observe the stamina pool - do not use all of it fighting with one enemy. Exhausted Hunter (with no stamina left) is completely defenceless and can be knocked down easly even after confronting the weakest enemies.


Jaeger fighting the Alpha Werewolf with his Bardish.

Quote
Remember that lonely hunter is – more often than not - a dead hunter.
Cooperation is probably the most important word, that you need to be familiar with. Combine your characters' abilities to prepare a solid team, bloodcurdling even for the strongest creatures. There are a few different classes of Hunters. Every class has it's strenghts and weaknesses. Classes has its own, completely different and unique sets of usable weapons and skills. Hunter will be able to overcome the raw and unpredictable habits of the Nature combining the skills and weapons. There's no one universal way of doing it.

Some of the abilities can inflict a special effect on its target. This factor affects both hunters and enemies. The combinations of special effects can be highly effective when eliminating beasts or crushingly devastating when inflicted on your hunters.


For a nice goodbye - angry Alpha Werewolf Wink



Looking beautiful so far. The weapons are insanely cool. I especially like the Dark Blue hunter's weapon.  Smiley
Thank you! His name is Jaeger, you can read about his backstory and appearance on our blog, here  Hand Point Right http://aldersblood.com/2017/10/11/hunters-profiles-jaeger/ if you want. It could be quite interesting for someone who would like to know more about his gear. Smiley
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ShockworkGames
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« Reply #11 on: November 06, 2017, 06:03:03 AM »

Some changes in Alder's Blood. Izometric camera, new running animation + stopping animation. Werewolves now have different idle versions and can react to characters coming into their field of vision.

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« Reply #12 on: November 13, 2017, 01:31:28 AM »

Our first update on the stategy map for Alder's Blood. It still need some work, first of all - we have to add the region's borders. Also, some animated clouds would be nice and few other details, but we hope you like it!



We've changed the text in "Gameplay" a bit:

Quote
Looking at the strategy layer of the game, you will prepare for a specific mission by crafting hunter's equipment, scouting the terrain and through experiments performed by you, the Hunter, on your prey - the monsters. The world and all the good spirits residing on the planet are in your hands - hands of the mighty Hunters. In Alder's Blood NPCs can die. Only our actions can save or condemn them. You have to wade through your own story to hunt the headless God.
« Last Edit: November 13, 2017, 01:52:36 AM by ShockworkGames » Logged
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« Reply #13 on: November 14, 2017, 01:25:23 PM »

Our graphic designer, Alex Siwek is hard at work making new illustrations for Alder's Blood. She decided to show some of them on her Twitter. You can follow her if you would like to see more interesting illustrations  Hand Point Right https://twitter.com/AlexSiwekART

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« Reply #14 on: November 14, 2017, 04:34:21 PM »

That trailer is awesome--definitely sets the tone for the game, and I love the artwork. Looking forward to diving into your devlog and watching the game's progression!
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« Reply #15 on: November 16, 2017, 03:57:27 AM »

That trailer is awesome--definitely sets the tone for the game, and I love the artwork. Looking forward to diving into your devlog and watching the game's progression!
Thank you! Stay tuned Wink
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« Reply #16 on: November 16, 2017, 07:03:40 AM »

We've posted an article on our blog from Adam Waleszyński, our sound designer. He has written a few words about his approach to the music for Alder's Blood. You can read it here  Hand Point Right http://aldersblood.com/2017/11/16/my-approach-to-the-music-for-alders-blood-and-a-fragment-of-soundtrack/

You can also listen to the fragment of soundtrack for Alder's Blood that he decided to show you guys!



« Last Edit: November 16, 2017, 07:08:48 AM by ShockworkGames » Logged
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« Reply #17 on: November 17, 2017, 02:50:04 AM »

Most of you were thinking, that we will be only fighting lycanthropes in Alder's Blood. I'm here to tell you - nope, not only lycanthropes! Tongue


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« Reply #18 on: November 21, 2017, 09:54:15 AM »


Hey!
This time we will talk less about the backstory of our Hunters; it is time to tell you more about the creation process.

In the beginning, Occultist was ment to be greatly inspired by the appearance of the nobles from the Polish–Lithuanian Commonwealth from the turn of XVI and XVII centuries. If you are Polish, or you’re into Polish culture and history, you’ve probably heard of Pan Twardowski. You’ve got +100 points of awesomeness, if you’ve already noticed the similarities between Pan Twardowski and Occultist.
If you did not – Pan Twardowski was a Polish nobleman, who made a pact with the devil. In the end: he was smart enough to fool the devil and save his soul. Twardowski was a kind of sorcerer and an alchemist. I liked this concept very much, so I decided to form our new Hunter this way.

So, we had the basis: a nobility costume, XVII century, Poland.

Alder’s Blood is not a historical game, so I wanted to stir up a little bit around the subject. I had tried multiple ways of approach: more classic, “fairy” hood; turban; Polish Hussar’s “szyszak” helmet…I tried it all, but still – something was wrong.
The hood reveals too much about the face. Our vision of Hunters was: “we don’t show their faces”, so the idea with hood was turned down immediately.
Also, the Hussar’s “szyszak” did not fit with the unarmored character. Adding elements of the armor did not help and brough him dagerously close to Antiquarian design (we’ll talk about him another time).

Out of ideas, I found myself to be left without a solution. The most exciting (for me) character design was falling apart in front of my eyes. I couldn’t find the proper headgear and I was completely helpless.
I decided to ask Alex for help and together we realised, that we shoud seek for solution far to the East.
Middle East was our first destination and it inspired us to cover Occultist’s face with a bronze mask, solving the problem with revealing too much of a face.
We’ve covered his head with natural fabric, added a spike at the top of the mask. It was better but still not enough.
We were looking for a proper fabric pattern, and – by the accident – we’ve found some interesting pictures of traditional Tibetian clothing, especially the caps.
…That was it!

Few hours later, we’ve shared a sketch of Occultist on our social media and somebody pointed out, that the mask looks like Vega’s mask from Street Fighter. Such a comprasion was not what I expected, but the guy was right. I decided to get back to it and solve this problem later.

Besides the mask, his ‘levitating book’ also did not work very well. I wanted to use it during the design process of a different character and I felt that I can figure something out just by using more creative approach.
Shortly after, it dawned on me. “Let’s remove his eyes and put them into his hand!”. “Not bad” – Alex said.
So the Occultist lost his sight…Well, almost. Instead of the book, I gave him five lavitating eyeballs. In a matter of fact, we can say that he came out pretty good on this business.
As you can see, the process of creating a concept art can make a mess in the history of a character. Now we have built a good starting point for our minds to generate an interesting story behind the Occultist: “Why did he removed his eyeballs?”; “Does he did it, or someone else?”; “No one has so many eyeballs!”;  “There’s definitely more underneath his mask”…

Looking from a gameplay perspective, Occultist is a character specialized in supporting our Hunters. He will be able to “send” his eyeballs for scouting purposes. He can also make the enemies weaker or “cut off” the part of the map isolating his team from the monsters. Also, this character is the closest one to the Darkness. If you “overuse” his skills, you’ve got to be ready for response from the Darkness itself.

That’s it, for now. We will return to the Occultis sooner or later. We will discuss his history and connections to the Darkness (maybe you guys have some ideas?).
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« Reply #19 on: November 23, 2017, 01:43:09 AM »

Occultist with the backgroud:



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