Hey Guys. First time posting here! :D
(Left - Execution in Engine, Right - Concept Art)
So we've been working on a tech demo- and I've been pushing this task forward for quite awhile. This also isn't the first time this happened with a game.
Normally, you would have concept art to show was a "proof" to your in-game design. The problem is (and I've faced this in more than multiple cases) that when we put things in the engine- things just don't look and feel as intended. It's a bit sad because our vision of it looked really good- but when we put things together in the engine- it just doesn't look as good.
To be honest- I'm not sure what we're doing wrong- or what needs to be worked on?
Is it the Lights? The post-processing? The color of the assets' textures?
I'm kinda late asking for help on this- but if anyone has some experience in trying to match execution and concept art- I'd definitely read into those!
Thanks so much!