Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1338367 Posts in 61027 Topics- by 52503 Members - Latest Member: perfectroll

May 21, 2018, 06:14:59 pm

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsThe Epocha Tower [Pre-IndieGoGo] [Action-adventure RPG] [GM1.4]
Pages: 1 ... 3 4 [5]
Print
Author Topic: The Epocha Tower [Pre-IndieGoGo] [Action-adventure RPG] [GM1.4]  (Read 6877 times)
M0ti
Level 0
***


View Profile WWW
« Reply #80 on: May 12, 2018, 09:23:30 am »

My original intention for the dungeon prototype was to focus on the exploration. Player will explore the dungeon, trying to gain as much income as possible. But after a while it was clear to me that that is not be enough. Collecting plain numbers without any attachment to it just wasn’t fun.

And that’s why I made the inventory system!
First, I’m planning to have things like healing and saving the game limited. And I’m thinking of doing so by consumable items.
Second, even though the goal of the game is still about collecting enough “coins”, now the numbers got meaning, as they are attached to items.
Third, this unintentionaly creates another layer of decisions where the player has to manenge the inventory.

The first thing I did was drawing. Oh man, everything went so smoothly back then. In one hour I had everything. Different rings, potions and also meaningless items like moldy bread. Searching for bugs with which I spent the rest of the day, was not. But I managed somehow and the whole system is really simple.
In the obj_game (the ruler of my game) is created ds_map (dictionary) called global.item_list which holds pairs of item names and values.
 “MOLDY BREAD” : 0
“SHINY GEM” : 100

Then I have a script called draw_item() which can pick you the right image based on the items name.

And that’s it. The only thing, that is passing between objects (for example from the treasure chest to the players inventory) is the name of the item. If there is a need for additional informations (value or sprite) the relevant object just has to ask for them somewhere else.
Logged


- Twitter -
M0ti
Level 0
***


View Profile WWW
« Reply #81 on: May 14, 2018, 01:56:10 am »

How I made the text box. Probably similarly like anyone else ...

Because I don't use the mouse I had no use for specific objects, like inventory buttons, which will had to detect collision with the mouse. Thanks to that the whole inventory and text box are almost completely programmed under the Draw GUI event.

With the step 2 I could insted of repeating go with just one sprite stretched by xscale but didn’t feel like it. :D
Logged


- Twitter -
flex$
Level 1
*



View Profile
« Reply #82 on: May 15, 2018, 02:50:37 am »

hey bud, just dropping by to say that i've been following your progress and you're doing good dude, keep it up, i like how you haven't skimped on any of the systems, keep adding little by little
Logged

M0ti
Level 0
***


View Profile WWW
« Reply #83 on: May 16, 2018, 12:37:41 am »

hey bud, just dropping by to say that i've been following your progress and you're doing good dude, keep it up, i like how you haven't skimped on any of the systems, keep adding little by little
Hey flex$, thank you very much. You wrote in the absolute best time possible. As if you knew. For the last few weeks I was not sure, what to do. I was not sure if anyone is reading this, and if it is any way valuable or interesting for them.
After all I was the only one posting here for more than a month.
If you follow this project, I could ask you, is there anything that you would like to know more about? Would you appreciate if I get deeper in some topics or are there things that I'm not covering but you would be interested in?
Logged


- Twitter -
ByerN
Level 0
**


View Profile
« Reply #84 on: May 17, 2018, 12:20:54 am »

Getting no feedback can be depressing Smiley By myself I know that, I am working on my own game, almost daily recording progress and job/live so I can spend limited time amount on watching others progress and commenting it somehow.

For me this game is cute :D I like how you add little things to make game more interesting. It's great to see passion Smiley

What I would like to see is for example some video with gameplay from time to time. As I've mentioned with this lack of time, best for me would be just looking at one short video with work "snapshot" at last page so I can just check how it looks like and comment. Digging through a lot of text on many pages is hard if you want to see more than one project on the forum (that's why I've found twitter great for checking others progress) Smiley

Good luck, you are doing good job Smiley

PS. I know that I am recording too long videos sometimes for my game so it's hard to check it out, so I am trying to create some short versions as gifs or shorter videos. Time is so costly these days. I don't want anyone to pay too much for checking my work, but sometimes its hard to put everything that you want to say in a short one xD
« Last Edit: May 17, 2018, 12:26:08 am by ByerN » Logged
flex$
Level 1
*



View Profile
« Reply #85 on: May 18, 2018, 01:02:15 pm »

hey bud, just dropping by to say that i've been following your progress and you're doing good dude, keep it up, i like how you haven't skimped on any of the systems, keep adding little by little
Hey flex$, thank you very much. You wrote in the absolute best time possible. As if you knew. For the last few weeks I was not sure, what to do. I was not sure if anyone is reading this, and if it is any way valuable or interesting for them.
After all I was the only one posting here for more than a month.
If you follow this project, I could ask you, is there anything that you would like to know more about? Would you appreciate if I get deeper in some topics or are there things that I'm not covering but you would be interested in?

personally i like reading about your design and coding process, even with simple stuff, it's been fun reading how you've built on top of the foundation you've created. i know how discouraging it can be when nobody responds, but i'm cheering you on dude.
Logged

M0ti
Level 0
***


View Profile WWW
« Reply #86 on: Today at 05:10:49 am »

Getting no feedback can be depressing Smiley By myself I know that, I am working on my own game, almost daily recording progress and job/live so I can spend limited time amount on watching others progress and commenting it somehow.

For me this game is cute :D I like how you add little things to make game more interesting. It's great to see passion Smiley

What I would like to see is for example some video with gameplay from time to time. As I've mentioned with this lack of time, best for me would be just looking at one short video with work "snapshot" at last page so I can just check how it looks like and comment. Digging through a lot of text on many pages is hard if you want to see more than one project on the forum (that's why I've found twitter great for checking others progress) Smiley

Good luck, you are doing good job Smiley

PS. I know that I am recording too long videos sometimes for my game so it's hard to check it out, so I am trying to create some short versions as gifs or shorter videos. Time is so costly these days. I don't want anyone to pay too much for checking my work, but sometimes its hard to put everything that you want to say in a short one xD
Thank you, ByerN, for your feedback. A week ago I’ve found out that my laptop can’t handle recording video of my game, so that would be impossible.  Facepalm He is too old and running the game and recording it at the same time is killing him. :D But I like making gifs!
And if you want more instant and visual oriented news from my development, I’m using twitter for that, so you can also follow me here @pwMoti if you want to.
Logged


- Twitter -
M0ti
Level 0
***


View Profile WWW
« Reply #87 on: Today at 05:17:03 am »

hey bud, just dropping by to say that i've been following your progress and you're doing good dude, keep it up, i like how you haven't skimped on any of the systems, keep adding little by little
Hey flex$, thank you very much. You wrote in the absolute best time possible. As if you knew. For the last few weeks I was not sure, what to do. I was not sure if anyone is reading this, and if it is any way valuable or interesting for them.
After all I was the only one posting here for more than a month.
If you follow this project, I could ask you, is there anything that you would like to know more about? Would you appreciate if I get deeper in some topics or are there things that I'm not covering but you would be interested in?

personally i like reading about your design and coding process, even with simple stuff, it's been fun reading how you've built on top of the foundation you've created. i know how discouraging it can be when nobody responds, but i'm cheering you on dude.

Thank you flex$! Yeah, not getting any feedback for some time is really frustrating. I'm blessed that at least for now I've got no harsh or negative one, so maybe that's why I feel so vulnerable from the silence itself. :D
Logged


- Twitter -
Pages: 1 ... 3 4 [5]
Print
Jump to:  

Theme orange-lt created by panic