"ND2""A retro first person shooter"The gameA pseudo retro first person shooter with a focus on fast paced action and hand crafted level design. My points of reference are Quake, Goldeneye 007 and Time Crisis (with a sprinkling of Hotline Miami). Unlike a lot of these retro revival FPS titles, I plan to build the game in a contemporary setting, with just the right amount of exaggeration.
A friend and I worked on a prototype for the idea some time ago, but due to our work contracts we were unable to continue - here is a snippet of that prototype:
I'll be sure to update this post with any images and gifs.
A little backgroundRather than follow up Jack B. Nimble with a sequel or another 2D pixel art game, I thought I'd instead tap into something that allows me to better use my experience from AAA game development. I work in Unreal Engine professionally, so it makes sense to also use it for my independent efforts.
Update 1My first update basically saw me gutting the UE4 FPS sample and making it "feel" like something I'd want to play as well as building a small blockout of a level that would represent the types of spaces I plan on creating in the game.
Here's what I came up with after a day or two:
If you would like to read more about this update, pop over to the blog post for a full changelist and feature breakdown:
http://noonan.design/updates/noonan-design-project-2-nd2/