The Sixteenth Promise
London, 1886.One after the other, prominent bankers, lawyers and politicians are being killed in a succession of brutal murders. A serial killer has emerged from the shadows but remains elusive and furtive, stealthily avoiding arrest while leaving cryptic clues for anyone who has the mind to tackle them.
Journalist Horace Emerson is assigned to cover the unspeakable crimes in the hope that he can solve the puzzle. However, he soon finds that the killer shows a special interest in his journalistic work. Will Horace be able to solve the mystery before the murderer finds him, or will a more sinister entity, surfacing from Horace's past mean even more danger for the people of London?
---------------
This point-and-click psychological thriller is set amidst the fog and grime of Victorian London accompanied by sublime pixel-art and augmented by a stunning musical score from a renowned composer.
Published:TBD - expected release in Q2 2018. Demo available soon.
The Sixteenth Promise will be released on every major online game distributor for PC, Mac and Linux.
Controls:Mouse only
Credits:Developed and created by:
Tobias SvenbladArtwork and graphics:
Arvey Yudi SebastianMusic and audio:
Carlos Viola and
Martin GunnarssonFont(s) used:
Beanstalk by MistressEllipsisMade in Visionaire StudioWebsite -
https://bastrick.comTwitter -
https://twitter.com/tobiassvenbladItch.io -
https://bastrick.itch.io/the-sixteenth-promiseGameJolt -
https://gamejolt.com/games/the-sixteenth-promise/295688IndieDB -
http://www.indiedb.com/games/the-sixteenth-promiseScreenshots
Why did I decide to develop this game?When playing through LucasArts Monkey Island as a kid, I fell in love with the pixel-art, simply because the rough edges and lack of detail leaves some imagination to the player himself. I always wanted to develop my own pixel-art game since then, and this will be my first public shot at it. I've also been an avid book reader and became interested in the Victorian era, so when I came up with the story for The Sixteenth Promise, it seemed like a natural move to play out the game in such a setting.
As a high school student, I took a lot of psychology classes, and our teacher was always telling us that the mind is capable of more than we think. I wanted to include that element in this game as a sort of climactic twist.
Thanks to Robert Louis Stevenson and The Game Kitchen for inspiration.
DevlogI'll try to update this log when something newsworthy are happening. As a father of a 5-month-old, I'll try to squeeze in as many hours of development as I can :-). But, I'll keep a reminder to update this devlog as well.