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TIGSource ForumsCommunityDevLogsThe Sixteenth Promise - Point-and-click pixel-art psychological thriller
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bastrick
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« on: October 28, 2017, 08:59:40 AM »


The Sixteenth Promise

London, 1886.

One after the other, prominent bankers, lawyers and politicians are being killed in a succession of brutal murders. A serial killer has emerged from the shadows but remains elusive and furtive, stealthily avoiding arrest while leaving cryptic clues for anyone who has the mind to tackle them.

Journalist Horace Emerson is assigned to cover the unspeakable crimes in the hope that he can solve the puzzle. However, he soon finds that the killer shows a special interest in his journalistic work. Will Horace be able to solve the mystery before the murderer finds him, or will a more sinister entity, surfacing from Horace's past mean even more danger for the people of London?


---------------

This point-and-click psychological thriller is set amidst the fog and grime of Victorian London accompanied by sublime pixel-art and augmented by a stunning musical score from a renowned composer.

Published:
TBD - expected release in Q2 2018. Demo available soon.
The Sixteenth Promise will be released on every major online game distributor for PC, Mac and Linux.

Controls:
Mouse only

Credits:
Developed and created by: Tobias Svenblad
Artwork and graphics: Arvey Yudi Sebastian
Music and audio: Carlos Viola and Martin Gunnarsson
Font(s) used: Beanstalk by MistressEllipsis
Made in Visionaire Studio

Website - https://bastrick.com
Twitter - https://twitter.com/tobiassvenblad
Itch.io - https://bastrick.itch.io/the-sixteenth-promise
GameJolt - https://gamejolt.com/games/the-sixteenth-promise/295688
IndieDB - http://www.indiedb.com/games/the-sixteenth-promise

Screenshots




Why did I decide to develop this game?

When playing through LucasArts Monkey Island as a kid, I fell in love with the pixel-art, simply because the rough edges and lack of detail leaves some imagination to the player himself. I always wanted to develop my own pixel-art game since then, and this will be my first public shot at it. I've also been an avid book reader and became interested in the Victorian era, so when I came up with the story for The Sixteenth Promise, it seemed like a natural move to play out the game in such a setting.

As a high school student, I took a lot of psychology classes, and our teacher was always telling us that the mind is capable of more than we think. I wanted to include that element in this game as a sort of climactic twist.

Thanks to Robert Louis Stevenson and The Game Kitchen for inspiration.

Devlog

I'll try to update this log when something newsworthy are happening. As a father of a 5-month-old, I'll try to squeeze in as many hours of development as I can :-). But, I'll keep a reminder to update this devlog as well.
« Last Edit: November 13, 2017, 11:37:12 AM by bastrick » Logged

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-- Currently working on: The Sixteenth Promise
-- Previous work: Frore Inc.
Gamephasenet
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« Reply #1 on: October 28, 2017, 10:35:39 AM »

Wow, just the sort of game that ticks all boxes.
Good luck! will be interesting to see what comes next.
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bastrick
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« Reply #2 on: October 28, 2017, 10:38:09 PM »

Thank you! Yeah, it's going steady so far, will be interesting to see what comes out of it Smiley
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bastrick
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« Reply #3 on: October 29, 2017, 12:48:51 AM »

Sharing some updates for the characters that have been made so far:



A preview of the walking cycles:


The game will host around 12 characters with 15-or-so backgrounds. Aiming to release this game around May 2018!
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-- Currently working on: The Sixteenth Promise
-- Previous work: Frore Inc.
bastrick
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« Reply #4 on: November 13, 2017, 10:55:16 AM »

The game just got it's cover art published!

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-- Currently working on: The Sixteenth Promise
-- Previous work: Frore Inc.
Keops
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« Reply #5 on: November 13, 2017, 10:59:10 AM »

This looks great, very reminiscent of old-school DOS point and click adventures! I think I know someone who will dig this game a lot :D
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bastrick
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« Reply #6 on: November 13, 2017, 11:09:12 AM »

This looks great, very reminiscent of old-school DOS point and click adventures! I think I know someone who will dig this game a lot :D

Thanks mate! Appreciate the kind words Smiley
Yea, that's really the style that I wanted to go for. I've always enjoyed those kind of games myself, as well as text-based games, because it leaves so much more room for your own imagination which I, personally, have a lot of.

Keep your eyes peeled for a short playable demo in the next two-three weeks!
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-- Currently working on: The Sixteenth Promise
-- Previous work: Frore Inc.
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